
Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.
Most likely between $11.7M and $33.1M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $10.10 on Steam · Ukraine (−75%). Compare 31 prices in 15 markets →
Reviews
Themes across 1494 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩! 但是,目前只是抢先体验版,内容确实不足,刚上头就嘎然而止了;地图还比较少,打几次就开始重复;飞船建设虽然改版了但还是比较简单;黑市里的稀有道具太坑了,完全不稀有!买的就是冤大头! 期待更多内容!
Прекрасная пошаговая тактика. Однозначно рекомендую, даже с учетом того, что это ранний доступ. У игры огромный потенциал роста. На первой планете - рейдеры из из Безумного Макса, на второй холодной, научно-корпоративной планете - нашествие жуков из Звездного Десанта, на третьей - бунт мятежной армии и, наконец, сама ПАГУБА - от которой веет вайбом восстания машин из Терминатора. А сколько еще сюжетных поворотов нас ждет. Есть, конечно, спорные решения в плане билдостроения командиров, но все это скорее всего будет меняться, в виду раннего доступа, как это было сделано с прокачкой корабля. Соглашусь, что предметы снаряжения, слоты и перки нужно перебалансировать.
Интересный рогалик ,точно подойдет для любителей менеджмента своих войск. Мне понравилась!
10/10 even when its still early access This game is awesome. Haven't been addicted to a game like this for a long time. Its somewhat like Jagged Alliance and X-Com had a baby, but it manages to be complex without being overly complicated and weirdly the combat stays fun and interesting for a long time. The progression is slow but feels meaningful, you can customize your characters and units in a ton of different ways: Sid Meier once said a (good) game is a series of interesting choices, thats what Menace manages to do extremely well. It can probably need some more fleshing out in the narrative department, but i guess that is still WIP. Anyhow im amazed how it manages to procedurally generate Missions/ops and even a new enemy faction after what feels already a long time in the game. When you played JA2, X-COM and the like, don't hesitate, get it, uninstall everything else :P
I beat the game in about 30 hours. 10 of the 41 hours at the time of this review were spent getting absolutely destroyed learning how to play this type of game again as it had been years since I played XCOM. Patience is a virtue. The game is overall very enjoyable and has quite a bit of depth to how you can play with each squad leader. I found it a bit difficult to find some of the more rare items people talk about like the Jaeger Fatigues. Very excited to see what 1.0 brings to the table. My only request would be a way to allow players to "unlock" new squad leaders to start the game with, even if it prevented achievements or something if they went outside the norm of the Marines to start off. Otherwise, if you're into XCOM and are on the fence about this game, I'd recommend picking it up.
This game is awsome. The Devs are giving updates faster than I would think possible. The gameplay is solid, guns sound very good. Enemy variety could be better and some of the enemies are anoying (menace drone launching thing for example). I'm looking forward to full release.
Je suis tombé sur ce jeu un peu par hasard, c'est une superbe surprise ! Les mécaniques de jeu sont très bien, la création artistique et l'histoire sont au top, et on s'attache à ses capitaines d'équipe autant qu'à ses armes, véhicules et matériel. Bref, je vous le recommande chaleureusement !
Would like the ability to roll to previous versions of the game, developing mods for the game when it's constantly updating can be frustrating.
A fantastic addition to the genre for anyone who enjoyed UFO defense or Xenonauts, the alternating activation of units adds an extra layer of planning to moment to moment gameplay compared to earlier titles while also helping to avoid steamrolls. Frequent updates and a developer willing to work with the player base along with a strong art direction make the Wayback very fun to fight over, factions have good personality and the effort put into the equipment on the units is impressive. Currently the story is short but very replayable with customizable difficulty and a fairly wide selection of starting units. [spoiler] the MENACE faction are the highlight of the game, challenging to fight while not being unfair, and each unit is well modeled with details like organs hanging out or bones visible and potentially third partying missions against the other two faction if present on a planet [/spoiler]
good game