
Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.
Most likely between $11.7M and $33.1M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $10.10 on Steam · Ukraine (−75%). Compare 31 prices in 15 markets →
Reviews
Themes across 1494 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
По ощущениям наверно одна из лучший turn-based стратегий. В игре уже не мало пушек, врагов, тактический возможностей и всяких утилитарных девайсов что обеспечивает хорошие хорошую основу для развития. Визуал и аудио отличные, любителям реалистичности понравится. В раннем доступе игра уже готова подарить вам ~20-25ч качественного геймплея. В общем то что я уже пощупал мне очень понравилось и буду ждать релиза с нетерпением
Juegazo. Tiene lo mejor de los XCOM: combate táctico, pero ágil y dinámico, sin caer en lo malo de muchos juegos de estrategia, que pueden ser demasiado complejos y pesados fuera del combate. Aquí todo es fácil de entender, va directo al grano y te pone en acción enseguida. Muy recomendable.
This is an amazingly refreshing turn based strat game. It's brutal when you don't plan properly. You have to understand that this does not rely on some innate stat, like initiative. You and the different factions take turns. This means, you have to choose your fights properly, and prioritize targets based on many factors - position, morale, concealment etc. It might be difficult when you first start out, but once you get the hang of the mechanics, it becomes VERY satisfying. I look forward to how this game grows! I highly recommend it.
I've no doubt that I'm "playing it wrong", but I'm no noob to this type of game, and it's just awful. UI is rubbish - Constantly having to do mental arithmetic to work out if you can use actions Map doesn't scroll when trying to move a unit, so can't see if you're moving into an enemy's LOS Each unit gets a "turn" which means the enemy always has more turns that you as they inevitably have more units, which means when contact is made 1/2 your units get wiped out before they have a chance to do anything!
very good, just add sex
你的内容很少,但优质少前mod很好地弥补了这点
XCOMに出会って以来、こう言うジャンルのゲームはついつい遊んでしまうが、中でもこの作品は注目に値する。 ビジュアルが美しく、世界感や雰囲気も良い。ゲームバランスも現代的で難しすぎない(細かく調整出来る)。 作戦に失敗しても、戦死者が出てもゲームは進んでいく(もちろんロードしてやり直す事も出来る)。 そしてアップデートの度に、ちゃんと良い方向に進化していく。 更に伸びていく期待感を感じさせてくれる。 こう言うジャンルのゲームが好きならば、アーリーアクセス中に購入しておいて、進化して行く過程を見届けるのも良いのではないだろうか。
新更新很好,但是有一些建议: 做科研搞得XRG-P等离子手榴弹伤害过低,既不能反装甲又不能反步兵。我把背包里3个扔完了也不能摧毁海盗装甲卡车。我希望他能够增加伤害,即使增加补给消耗也行。以适应他作为一个高级手榴弹的定位。 还有就是新版本威望系统改成了120-4*x,但是没有提供对应的增加上限的手段。在前期补给不足的时候,只能马上雇佣随机抽到的指挥官。但到了后期这些指挥官又变成了累赘,也没有手动让他们退役的选项。希望加入外派指挥官的系统。让他们在星系里挂机执行任务给玩家增加威望上限,这样也能鼓励玩家使用不同的指挥官进行游戏。 (新版的难度设置看了但是没有玩的理由,因为不能获得成就。希望官方能内置一些有意思的自定义预设。)
Es fehlt noch Content aber dafür ist es ja Early Access das Gerüst ist gut läuft gut und sieht gut aus. Wie von den Battel-Brothers erwartet hat es ihren eigenen Charme. Es fehlt noch viel aber das, was da ist gut also solide.
Game is nice. The sound and music is great and it had me guessing in ways to try and maneuver round certain missions in order to complete them. I would honestly make the authority debuff per SL recruited -optional- it essentially made the game less fun. I don't care if they said the penalty is for "MUH REALISM" you are fighting [REDACTED] and giant bugs lets be honest here. What is the point of all these SLs when you know that some are more equal then others and the penalty to max authority just ends with you only choosing the best ones?