
Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.
Most likely between $11.7M and $33.1M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $10.10 on Steam · Ukraine (−75%). Compare 31 prices in 15 markets →
Reviews
Themes across 1494 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Прекрасная игра для любителей тактики, много инструментов меняющих ход боя, огромное разнообразие арсенала, прокачка персонажей и необходимость решать что взять с собой на задание, а от чего отказаться. Буду перепроходить на сложности повыше! Из минусов - отсутствие адекватного обучения механикам игры, придётся чуть покопаться, но оно того стоит)
THUMBS UP
This is a potentially very solid tactics game that just needs to go through some balancing with an eye for fun. Some of the mechanics are a bit obtuse at first and defence missions are *terrible*, but it's early access.
scratches that xcom itch and i really dig the larger scale and vehicles
An excellent game both in mechanics as well as writing. I highly recommend it in its current state and will hopefully improve with time.
1st of all, I’m not recommending you buy the game right now, in early access. The devs don’t need the money, as many of us already bought it. But definitely buy it on release. I found out about this game from Tex, from BPL. At 1st I thought I had made a mistake, but I gave it another fresh try after I learned the basics. I played this game on normal, and then on extra hard. Who is this game for: people that like turn-based tactical games. XCOM, Xenonauts, etc. Who is this game not for: people that hate turn-based games. Why buy it? Unique squad mechanics are what makes this game shine, instead of being one more turn-based tactical game. Each "unit", squad or vehicle has a pilot/squad leader with a different set of skills that are "mostly" unique to them. So you can’t have 2 units with exactly the same meta build. To make you use other chars, the game adds events to those chars, like tired or after a battle injury that will force you to skip a few missions for that char. (Some positive events also happen.) This means that you will have to make what you can with the chars available to you at the moment. To add to this, you fight different enemies, some with more squad members, some with less, but more HP, some with lots of armor, some get suppressed, others get demoralized and run. You also get mission types, seeing the map with intel (the amount you provided). And you often can opt what mission to do, out of several. So your choice of what characters to use on that mission will also depend on what you want to do in the mission. So you might choose to let your best char rest for that mission by using another strategy, if the mission allows it. To this we add gear choices, orbital powerups. That’s what this game is really about. You have to make choices, many, on many levels, and there are many, many options. But you cannot have them all. While there are some obvious choices, like giving extra weapon range to the sniper squad, many others are not obvious and will depend on the gameplay you want to do. Example: should you give everyone the skill to have an extra accessory slot and then fill that slot with extra ammo? Or should you get the orbital powerup to drop supplies to refill the used ammo? One choice reduces the orbital powerups for other useful things. The other choice removes a skill slot from the few available for each char. PS: you can refund skills (with a tax), so you can go back on skills you invested in but want to change. Another example of this is this guy called Lin. Many reviews say Lin is the Meta. I don’t use him. His gameplay is based on taking damage and surviving. I don’t play to take damage. I need people that kill at max range. State of the game as of this review: Story: There is a large chunk of plot story not yet in the game (around 70%). Chars: I guess they could add a few more chars. But what exists in the game is already quite complete. Weapons/items: Human tech weapons are already quite complete. Missing most of workshop/alien tech weapons. (There is not a single workshop vehicle weapon yet.) Vehicles: What exists is already quite complete in terms of variety. Unless they bring flying/hover vehicles or if the future enemies are so powerful that improved versions of current vehicles need to exist. (Like heavy mech with dual cannons.) Enemy factions: What exists is already sufficient, but there may be extra for plot reasons. Enemy variety: Already one of the best games out there. Should you buy it now? Well, it will provide you better entertainment than a cinema night. So, if you love turn-based games, and you have the money, yes. Should you buy it on the release, when it’s complete? Yes, it will be a great game.
遊戲是不錯,正式版就看團隊了 建議方面: 1. 角色還是不多,未來隨了要增加以外,還可以考慮給玩家自創(?) 2. 奈米機器人是破壞平衡的東西(疊3個-90%建築費用初期必選) 3. 武器很多選擇,內容豐富但大部份都是用不上的東西,未來要改善吧 4. 烕械族未來可以進一步拓展思維,除了可以人+機械或是蟲+機械,還可以研究加其他類型的生物(?) 5. 任務其實玩久了就知道,目前也是較單調的,未來可考慮更多元化 6. 鐵人模式其實不鐵人,因為在特定畫面才會自動儲存,也可以用Alt+F4刷任務後事件之類 7. 可以考慮再多點其星球,畢竟一勢力可以佔多星球吧(X),也可以延伸敵對勢力也有星球之類(逾多逾強?) 8. 威望希望可以取消每個小隊減小最大值的設定,其實滿沒用又煩人的 9. O.C.I目前10個固定而且不太夠用,可以考慮未來引入換船系統(或是改良系統),擴大數量,以及三大類型的分配,同時可結合新勢力及新改良,讓遊戲的戰術變得更多元 10. 如果弄槍械改槍...或是坦克細化配件,感覺可能會讓遊戲變更複雜麻煩……看團隊考慮吧 11. 可以研究引入新的敵對勢力,當然這可能是DLC層面? 12. 遊戲視野跟射程決定大部份的作戰,大規模彈幕直接秒殺大部份BOSS或消滅類關卡了,看如何改善吧 13. 遊戲的按鍵其實不複雜,可考慮結合遊戲手把玩 未來想到再增加
Un excelente juego de estrategias; confío en que agreguen más contenido, incluso cinemáticas de ser posible; aun así, bastante entretenido.
the game is great, 11 hours at the time of writing this review, the lack of content is explained by early acess, some problems i has is that i had to start a new save because the game didnt told me the soldier didnt replanished themselfs, another thing was that i wished when you hire a merc at the black market you could choose him, all i wanted was the russian merc (Бежать нет смысла — просто умрешь уставшим) but i got all the other besides him, i really wish the mechnic was different
It's already a great game, and the updates are only getting better! There are a few minor issues, and the late game isn't great, but overall it's a incredible game. I would definetly reccomend it to someone who like turn based tactics games.