
Ever worked hundreds of meters beneath the earth, bent down in dark, narrow shafts, hitting coal out of the walls? Probably not. Now you can: The WDR, Germany’s largest public broadcaster, presents the interactive VR experience “Meet the Miner – WDR VR Bergwerk”.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media
About
Genres
Stats
Languages: English*, German**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cool little free documentry
Trop court. Je résume: Je descends dans la mine de charbon 2 minutes. Je stabilise un poteau de soutien 30sec. Je casse du charbon avec une pioche 30sec. Je jette un peu de charbon avec la pelle dans le wagon 30sec. La flamme de ma lampe vire au bleu et c'est l'explosion 5sec. Je me réveille et je vois mon copain puis c'est le blanc complet 5sec. FIN ! Côté graphismes c'est bien fait mais j'aurais souhaité une immersion un peu plus longue avec une explication comme dans une visite guidé. Ici c'est loupé. Puisque c'est gratuit et que les graphismes sont bien faits je vais donner une bonne note.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
그냥 짧은 광부체험. 한 4분정도. 와 설명하는 글이 있다.
玩法简单,容易上手
Hiç yerin yüzlerce metre altında çalıştınız mı, karanlık, dar kuyularda eğildiniz mi, kömürü duvarlardan dışarı fırlattınız mı? Muhtemelen değil. Artık şunları yapabilirsiniz: Almanya'nın en büyük kamu yayıncısı olan WDR, "Madenciyle Tanışın - WDR VR Bergwerk" interaktif VR deneyimini sunuyor.
Meet the Miner - WDR VR Bergwerk is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, Meet the Miner - WDR VR Bergwerk is a software application that presents a poorly made art exhibition. This is a lot of work that went into creating a VR "experience" (not game) where you can look around a mineshaft for less than 5 minutes. No real gameplay, only vaguely interactive... is this really the primary purpose of Steam? For VR "art" "experiences"?? It's true that games can be art... art is where the pinnacles of craftsmanship and quality meet vision and narrative to create an experience far greater than the sum of the parts. This isn't a game at all, and the craftsmanship and narrative are terrible. This isn't making art better, it's just making gaming worse. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a non-game "art experience" being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected art school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers.
哈哈哈哈好玩
(Vive) На удивление полная игра с персонажами и предметами. Точнее кусочек от нее, если оценивать по времени. Еще и роль игроку прописали. Конечно же рекомендую.
Eine sehr kurze VR-Technikdemo, in der man ein ganz kleines bisschen die Luft in einem Stollen atmen darf. Im Bergwerk vor hundert Jahren wird man mit einem Aufzug an den Einsatzort gefahren und bekommt dort einen minimalen Einblick in das Leben der damaligen Zeit. Dieser Einblick ist allerdings so gering, dass man diese VR-App nur als Technikdemo bezeichnen kann. Vielleicht wollte der WDR damit marketingwirksam bei Vertretern der Politik auf die eigene Programmabdeckung aufmerksam machen (in der Art: 'Wir bieten seit neuestem sogar VR-Inhalte an').
Played on HTC Vive Pro/Vive wands/RTX2060Super It's a decent experience, a bit short maybe, and gives you a minor glimpse into what it was like in the mine. It ran pretty smoothly on my PC and it looked good. As it's free I can certainly recommend it to play it as it doesn't take much of your time.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.