
Hunt, survive, build and lead in the harsh Middle Ages: Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying! Play alone or team up with friends to enjoy the ultimate medieval experience.
Most likely between $31.4M and $88.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $34.99 | 90% | approximately $52.3M |
| Xbox | $34.99 | 76% | — |
| PlayStation | $14.99 | 89% | — |
| GOG | $17.49 | 80% | #53 |
| Epic | $34.99 | 93% |
Cheapest copy: ≈ $8.56 on GOG · Türkiye (−76%). Compare 46 prices in 15 markets →
Reviews
Themes across 1396 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Esta lindo, pero es bastante genérico.
ну, в целом, похоже на жизнь в рашке, в наше время...
maravilhoso
Tof spel,
Неиграбельный мусор. Как forest был лет 7 назад
Ich habe dieses Spiel 77 Stunden lang gespielt. Ich empfehle dieses Spiel.
Het is een leuk spel. Je kan er veel tijd in besteden en er is altijd iets te doen. Het spel is wellicht opnieuw te spelen, maar door de vele missende features lijkt me dat sterk: Je kan niet zwemmen, gebouwen inrichten, meerdere dorpjes hebben, hekken draaien zoals je wilt en nog veel meer. Dit maakt het dat je soms gefrustreerd raakt en opzoek gaat naar mods; De developers zijn tegen mods, dus die vind je ook niet. Ik beveel het spel aan zeker als je van dorpen bouwen en een beetje survival houdt. Voor 30 euro zou ik het echter niet kopen. Koop het alleen met korting
Build a dynasty? Maybe—but be prepared to fight the onboarding before you ever get to fight the bad guys or build the dynasty. I put in 3.3 hours. I won't be putting in another. I don't mind difficult games. I have hundreds of hours in games like RimWorld and Project Zomboid. Those games ask you to master complex systems—but they generally teach you enough that when you fail, it feels like your mistake. Medieval Dynasty was the opposite for me. Again and again I wasn't losing because I made poor decisions; I was losing because the game never explained fundamental mechanics. For example: - Building: "Equip your wooden hammer to enter build mode." That single sentence would've saved me twenty minutes. - Water: My first instinct was to look for a village well or water source. Instead, the game expects you to leave town and drink directly from the river. That's not obvious, especially in a village that somehow has no communal well. - Quests: My first quest sent me to find honey. The quest marker points back to the quest giver rather than the objective, leaving me wandering the forest at night wondering whether the marker was broken. - Construction: I accidentally selected a roof material that required planks. The game never explained that different roof materials have different requirements, so I spent time trying to figure out how to make planks instead of simply changing the roof type. - Trees: Finally, I was killed by a falling tree. I'm not opposed to realistic physics—but if a mechanic can instantly kill a brand-new player, it deserves some warning or tutorialization. I suspect there's probably a very good game underneath all of this. The graphics, music, and atmosphere are excellent. But after three hours, I was still fighting the interface instead of enjoying the world. TLDR: If you enjoy discovering every system through trial and error, you may love it. I realized I don't.
Siz yoktunuz, biz vardık! Eskiden buralar tarlaydı...
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