
Hunt, survive, build and lead in the harsh Middle Ages: Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying! Play alone or team up with friends to enjoy the ultimate medieval experience.
Most likely between $31.4M and $88.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $34.99 | 90% | approximately $52.3M |
| Xbox | $34.99 | 76% | — |
| PlayStation | $14.99 | 89% | — |
| GOG | $17.49 | 80% | #270 |
| Epic | $34.99 | 93% |
Cheapest copy: ≈ $8.56 on GOG · Türkiye (−76%). Compare 46 prices in 15 markets →
Reviews
Themes across 1396 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Jogo excelente. De fácil entendimento e com bastante coisas pra fazer. Se arrumar uma esposa no jogo então se prepare pra trabalhar igual cachorro. :)
yes'h me lord ill be right wit yee. 7/10 medieval experience
I really enjoyed my time with Medieval Dynasty and spent around 53 hours playing solo. The game does a great job of slowly teaching you how everything works. At the beginning, you are mostly doing everything yourself, gathering resources, building and surviving. Then, step by step, you start recruiting people, expanding your settlement and making your village feel like an actual community. That progression is probably one of my favourite things about the game. You really feel like you are building something from nothing. The game definitely has a lot of potential, but after spending more time with it, I started feeling that there simply isn't enough variety in what you can actually do. The quests are probably my biggest issue. They become quite repetitive, and I would love to see much more variety and more reasons to stay in a season for longer. For example, it would be great if people in your village actually asked you to build specific things for them. Someone could ask you to build a dovecote, another NPC might want a small garden, a workshop, a house upgrade, or something else that would improve their life. Completing these requests could increase your reputation or respect within the village. I would also love to see more ways to actually influence and manage your own village. Something like a village notice board where you could accept tasks, assign projects or even create your own objectives would add a lot of depth. NPCs could also be much more involved. It would be great if villagers had their own small activities, requests, problems or even occasional quests instead of mostly just being workers you assign to a job. In general, I would like to see more complexity in what you can do with your settlement. Give the player more reasons to care about the people living there and more ways to shape the village beyond simply building houses and assigning jobs. Unfortunately, once you have played for a while and essentially completed the main progression, including obtaining your own coat of arms, there isn't a huge amount left to work towards. That's where the game starts to feel a bit empty. Overall, I still think Medieval Dynasty is a good game with a lot of potential. The foundation is there, the progression feels satisfying and building your own settlement is genuinely enjoyable. I just wish there were more reasons to keep playing after you've established your dynasty. More varied quests, more involved NPCs and deeper village management could turn an already enjoyable game into something truly special.
Excellent survival and village-building experience. Medieval Dynasty is one of those games that really surprised me. I went into it expecting a survival game, but what I found was a genuinely enjoyable mix of survival, exploration, village building, management, and crafting. One of my favourite aspects is building a settlement from nothing and slowly turning it into a functioning, self-sustaining town. I enjoy the survival aspect enough that I still manually hunt, gather resources, build, and explore, even though my villagers could eventually handle much of it themselves. There is something incredibly satisfying about walking through a village and seeing everyone contribute to a larger production chain that you built from the ground up. The peaceful atmosphere is also one of the game's biggest strengths. The world is beautiful, relaxing, and immersive. However, I do feel that the game could use a little more action to complement that peaceful experience. More dynamic encounters would give the survival and combat systems more purpose without turning the game into a constant war simulator. For example, I would love to see occasional bandit raids or attacks, particularly as the settlement becomes wealthier and more developed. Your growing village attracting thieves, raiders, or organised bandits would give players a genuine reason to invest in better weapons, armour, walls, and defensive structures. At the moment, I managed to clear the largest bandit camp fairly early using simple clothing and an iron axe, which made me wonder what much of the later equipment progression was ultimately for. Expanded wildlife could also make the world feel more alive and dangerous. Larger or more aggressive wolf packs, predators that threaten livestock, boars damaging crops, or seasonal changes to animal behaviour could add meaningful challenges without destroying the peaceful nature of the game. Despite that, I really enjoy Medieval Dynasty. It is incredibly satisfying to prepare for the future, stockpile resources, build a strong economy, and watch a settlement slowly become capable of supporting itself. I like being able to farm resources manually while also having the option to automate production through villagers. If the game had a few more dynamic threats and reasons to use its weapons, armour, and defensive systems, it would be even better. But as a survival and settlement-building game, Medieval Dynasty is still an excellent experience and one I would happily recommend.
Fun game, but the way it plays, I thought it was still in early access. Maybe if there is a second game they could have your villagers do more, or improve the combat/hunting with more weapons. Both are somewhat lackluster.
It`s a fantastic survival game with a long progress
I have played many hours in this game game. I love the feel of the game. Yea every game has pro's and con's but they are personal issues based in player preferences. With Steam's refund policy, If this game peaks your interest even a little, give it a try. I would bet you will be hooked.
Cимулятор строителя и собирателя, где почти любой зверь может дать тебе люлей
Realy good game
Best ever survival game