
Hunt, survive, build and lead in the harsh Middle Ages: Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying! Play alone or team up with friends to enjoy the ultimate medieval experience.
Most likely between $31.4M and $88.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $34.99 | 90% | approximately $52.3M |
| Xbox | $34.99 | 76% | — |
| PlayStation | $14.99 | 89% | — |
| GOG | $17.49 | 80% | #270 |
| Epic | $34.99 | 93% |
Cheapest copy: ≈ $8.56 on GOG · Türkiye (−76%). Compare 46 prices in 15 markets →
Reviews
Themes across 1396 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Genialna gra!
My wife and I are always looking for a solid co-op game to play. I was in the mood for something that would scratch an itch like Terraria: an open world where we can harvest materials, build a base, and decompress from real life together. Medieval Dynasty was an excellent fit for us. I need progression in a game to keep me engaged, and MD offers me that in a few ways, most notably in the development of our town. We slowly accumulate more and better buildings and populate them with new townsfolk. The town has a great aesthetic and our villagers putter about it, making it feel alive. Another great element to this game is its writing. I've often found myself laughing out loud when I catch a random NPC saying something legitimately funny. The quests are cleverly written and pack a few surprises, the pacing is great. The game even offers one of my favorite aspects in modern gaming: customizable gameplay parameters, like season length, tax rate, hunger levels, etc. I strongly recommend this game to anyone looking for a lightweight, multiplayer town builder. The game plays really smoothly, including connectivity with each other, and the gameplay itself has been the perfect balance of engaging and time wasting for us - just what I was looking for!
good vibes, massive fights and the best of the game is the building possibilities
不知道这游戏好评是不是刷出来的,跟同厂战国王朝类似的玩法,都是砍树种地招壮丁,但是数值极其离谱。盖一间屋子所需要的材料得肝老半天,不时跑出来的野兽和土匪三拳抡死我,纯纯被当陀螺抽呗。 一间屋子只能死死固定住一男一女,俩男的就不能住了是吗?一男一女住一块还随即怀孕,女的两年断产出,又没办法开除。这游戏为数不多的优势是比较写实,沉浸感较强,但是那些乱七八糟的房子基本都一个样,不在外部搞装饰都难以分清,没什么特色。 前面这些也就不说什么了,尼玛我技能攒够了,总可以点点科技做新产品了吧,结果你告诉我:不行,还是的花金币买才能点亮科技。那我请问我攒技能经验条的意义何在?为了解锁购买资格? 沉浸地玩了50个小时+,游戏进度和成就感远输其他同类型游戏一大截,回头一看我悟了:不是特么我玩游戏,是特么游戏玩我。累了
굿
游戏本身也许达不到 5 星的高度,但是回忆给它加了分——大概就是这样的事情吧。这是我入门、生存、建造,还有策略经营之类各方面很多初步内容(因为不能,严格的说,这个游戏属于这些内容,但确实包含一些类似的感受)的第一个游戏,从一开始对这些完全不感兴趣而逐渐产生了兴趣,以至于最后玩了 100 多个小时,在不开任何 mod 的情况下,重复做了很多工作,最后对这些内容产生了越来越多的好感,逐渐变成了 Steam 的深度玩家。那个时候对前进后退都还十分生疏,砍树之类的事情都需要具体到每一个细节的教授,对游戏确确实实可以称为一窍不通,那时的体验尤为宝贵,开着无敌,不断摸索的过程中,对猎杀、下矿、建造、分配资源等等事情都逐渐熟练 虽然到最后也是没有把相对无敌给关掉…也许我不会再打开这个游戏,对它的价格客观来说也有更多比它低价好玩的经典作品。但是,这不影响我对它依旧充满了好感。大概也是对过去那个刚开始玩游戏的自己。
里面有个任务 <埃尔文的故事-四>会有个人一直跟着你 卡门都是小 打动物的时候转头脸上有个人 给我吓飞了 特别有时候直接转头撞上还叫一声 魂没了
Может быть одиночный режим это стоящая штука, но кооп это песочница в которой еще нужно разобраться. В целом игра неплохая, атмосферная. но любителям стандартных рафт, форест, вальхейм, тут делать нечего. вся проблема в том, что геймплей растянут не контентом, а бесконечно тяжелым и изнурительным гриндом и крафтом. Да, в настройках можно изменить некоторые параметры упрощающие игровую рутину, но это все равно остается нудным гриндом. Имеется менеджмент, но опять же далеко не все интуитивно понятно. Вообщем если вы готовы ради одного элементарного действия провести кучу реального времени, то может быть и зайдет. Еще раз повторюсь, игра далеко не плохая, но если вы любитель более размеренных вышеперечисленных выживалок, то вам явно мимо.
我覺得很好玩,對於我這種對經營類遊戲有一點興趣,又不想面對複雜物流系統的人來說剛剛好
Muito bom o jogo.