
The game is about a robot in a robot factory.Our robot wants to escape from this factory because it has consciousness and factory wants to destroy it.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Turkish
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ÇÖP
What attracted me about this game was the art style. After playing the game I have to say that it's way too rough and way too basic to be anything interesting. This game feels like it's a mixture of Jazz Jackrabbit and Abe's Odyssey and it falls short on both. Not delivering with the wacky and varied gunplay of Jazz and not having an interesting story like Abe. Pros - The ideas and the start of the game has potential at least Cons - The controls are quite bad. Changes in platform angle and collisions eat up your jump inputs. Meaning if you press jump at the wrong time, the character just does nothing - The game lacks celebration and polish in almost everything it does. The death screen lingers on too long, when you find weapons, it's almost as if nothing happened. It's just laying around there next to other crap. Gameplay events don't feel polished and thought out - Some of the mechanics such as using the elevator or interacting with large buttons is a bit unclear. Also at some point you just needed to figure out that you can shoot certain panels and they extend into platforms - You don't have proper ways of avoiding attacks - You cannot use the camera to peek forward, backward, up or down. It's fixed and there's no control for it - The attack type for the hammer robots are unpredictable and inconsistent. It's hard to understand when they shoot a really fast projectile and when they don't. Also a hammer they have thrown that has already landed will do damage to you... It makes no sense - The enemy health for at least the hammer guy is extremely inconsistent. Sometimes you shoot them for a good while and sometimes they just explode from the first shot. - The invulnerability period after taking damage is way too short for the game's good. You can easily get gangbanged from simple enemies. I stopped playing when I was supposed to go from right to left with a platform that has a mounted gun. You just take too much damage and there's no way to recover from it. - The game doesn't really understand it's shortcomings. It's not a nail-bitingly intense platformer with crisp controls. It's an amateur production with frustratingly inconsistent visual language and unclear jumping metrics. - The platforming objects and background objects sometimes mix together and you can only figure these out through trial and error - There isn't that much to do. You only collect tokens that give you weapon energy and health. That's it. There isn't any mid-long term goals for you. Every now and then you find new weapons and perma upgrades to your kit but they don't really feel meaningful. - The start of the game is too spaced out. You tend to travel for extended periods without finding anything interesting or even have clear moments where you realize "Oh I might need a double jump here." - I managed to sequence break the game accidentally. I was trying to find card D and going through all the previous parts and ended up into the chamber where the door closes and you need to get out... I mean man if you have teleports that can send you back in the level, you should be thinking about those things. - There are multiple parts in the level design where I wasn't sure if I was going the right direction or doing the right thing. Sometimes you need a permanent upgrade, sometimes you just need to figure out something the game hasn't taught you - The game doesn't re-use or teach mechanics well in general
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 36 reviews with recorded playtime.
несбалансированная по всем параметрам игра для страдания, если память не изменяет, получил бесплатно, проходняк для мазохистов
Mechagore is a super game🙂
Cannot recommend playing this game. Bad level design: - its luck based whether you make it through or not - having skill or not has very little influence - sequences where you basicly just have to hold a button and wait for 1-2 minutes (then after that rely on luck to not get shot and do it over and over again) Bad Controlls: - you can only shoot straight forward or in 1 angle high up, if and enemy is inbetween there he can and will shoot you while it is impossible to hit him - its impossible to dodge damage from enemies
Purtroppo, MechaGore si rivela come un titolo 2D deludente. - La storia è molto carina, ma tiene dei pretesti inutili e bizzarri per far iniziare l'avventura (cioè, a un robot completamente a caso gli viene voglia di scappare dalla sua fabbrica dove lavora, e di colpo mezza fabbrica di robot gli va contro? Ma che...). - Il Gameplay non tiene novità, è un normale platform che contiene classiche meccaniche da gioco 2D, con un'aggiunta di armi varie e non molto originali (ricordano alcune armi di Borderlands), anche il "potenziamento" del robot, i medikit e l'energia per alcune armi non è una novità. - I nemici possiedono un'intelligenza artificiale abbastanza piatta: appena il protagonista si avvicina a loro, i nemici lo attacano normalmente, ma alcuni di essi non seguiranno il protagonista, e resteranno in una precisa posizione della stanza a sparare o a lanciare chiavi inglesi, addirittura non potranno neanche difendersi alcuni di essi, e se cercheranno di attaccare il protagonista, non reagiranno ai colpi che loro subiscono e continueranno ad attaccare alla cieca. -Io non sono il tipo che vuole animazioni curate al 100% , ma molti tipi di nemici e torrette hanno solo un'animazione, e alcuni tipi di robot, tralasciano l'animazione di camminata o movimento, non hanno animazioni per l'arma, vi è soltanto il fuoco o il proiettile che loro sparano. -Le mappe sono sempre monotone e ripetitive, e sembra che le textures si ripetono continuamente. -Vi sono dei bug o dei problemi in generale nel gioco che impediscono al giocatore di andare avanti nella storia, come le porte che si chiudono a tempo: una volta chiuse, non si potranno più riaprire, e se si dovrà tornare in un'area di gioco dove vi sarà una porta chiusa in questo modo, non si potrà proseguire comunque nel gioco. Non è il peggior indie platform che esiste, ma purtroppo non sembra manco così interessante, visti i problemi che ci sono. Voto. 5/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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