
As the survivors in the game show. You will have to prepare yourself with every opportunity possible to arm and supply yourself with weapons and gear. Fight your way through the show with or without Preparation which you will have to make do with what you have.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Welcome to the Mastermind’s deadly game show!
Since you're here that mean you're now one of the Mastermind's pawn. As one of the unfortunate contestants, you must endure his brutal challenges and fight to survive. Will you become the showstopper, or being another pigfeed.
MASTERMIND™ is a survival strategy game that blends resource and time management mechanics. You must plan your actions carefully, survive the hordes of enemies coming your way. Supply gathering is critical and time is limited, your only objective is to survive with what you have. Remember, use trap, gather supply and be the best survivor to pass through this hell.
Features :
Randomized! - Each playthrough offers a unique experience with randomized layouts, trap position and gift box ,forcing you to adapt and strategize.
Create your route! - Find your perfect route the outsmart enemies and obstacles.
Loot the place! - Search for supplies that will aid your survival. Every item you find could mean the difference between life and death.
Be the trapper! - Lay traps to gain the upper hand against threats... or trapped yourself and dies!
Upgrade! - Use collected coupons to enhance your abilities and increase your chances of survival.
Objective :
Survive through the Mastermind's game show to stay alive.
Scavenge for resources to improve your survival chances.
Complete various objectives to progress to the next challenge.
Manage your time and supplies wisely—both are extremely limited.
Developer’s Note :
This game was originally developed as a university thesis project. We poured our passion and dedication into creating an engaging survival experience for players. We value your feedback and are committed to improving the game based on player input.
Genres
Stats
Languages: English
Engagement
Reviews
Definitivamente é um jogo ruim, ponto. Mal otimizado para um 2025 da vida. Sinceramente, eu não voltaria a jogar como está. Você não consegue socar os zumbis, nem afastá-los de você caso o cerquem, nem se agachar, enfim, pelo menos até a segunda fase (não consegui jogar mais que 42min desse game) não há nada disso e achei o jogo muito entediante. Sabe aquele joguinho excessivamente difícil, mas que não te dá diversão? É este aqui. O dev precisa urgentemente balancear isso e colocar um modo que permita o save (sim, você morre e tem que recomeçar tudo do zero), trabalhar a mira da arma (está muito imprecisa), balanceamento entre dificuldade e gaming experience, dentre outros aspectos. O gráfico pra mim nem importa, se o jogo fosse por exemplo divertido como Half Life 1 ou 2. O Half-life 1 por exemplo tem gráficos semelhantes e é um game muito divertido, desafiador, equilibrado (esta é a palavra-chave). Sincerely, this game is very boring and has a lot of points that made me uninstall it. I won't play it again as it is. Few bullets per match, expensive items, low health, can't punch or pull back the zumbis when they surround you, no savings... wth, dev, what are you thinking? Put a saving mode for those who don't want that hardcore unbalanced crap. 1/10, not even free.
I didn't expected a high octane combat at all! This game is pretty good!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 27 reviews with recorded playtime.
Great and challenging
класс прям как 2 тим фортресс
I AM A MASTER OF THE MIND!!! (*proceeds to die of zombies*)
It's a short and alright student project to kill half an hour to a full one. The controls are a bit clunky and there's no melee option, but it's not a hard game if you manage your resources right.
"MASTERMIND" is just another student project dumped onto the Steam store, one of thousands. It's from Silpakorn University in Thailand. Student projects might look better than amateur shovelware, but they aren't real games. This is just a glorified homework assignment. It lacks the depth and value you get from professionally developed product because it was made for a grade, not for players. Schools should stop using Steam to show off student work. It is fine for the school's marketing, but it clutters Steam... we have to sort through these short student demos to find real, full games. That's a kind of pollution. This is a case of an game dev college putting its own interests before the interests of gamers. The students made a truly awful game, but yet still even not close to being one of the worst on Steam.. I digress. This is a wave survival FPS where you're stuck in a generic asset flip looking (yet not asset flipped, just bad looking incidentally) building and you shoot waves of low poly enemies. It's a pointless, directionless yawnfest. In terms of visuals, this features fairly low quality low poly 3D graphics which will deter a lot of gamers, understandably. Gaming is a visual medium, and while some developers struggle with creating high quality visuals, failing to do so is a disservice to gamers. It's very difficult to recommend bad looking games. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Now on to pricing and value for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. A peak of [b]5 concurrent players[/b] (according to SteamDB) for a "free" game is a disastrous public reception. Out of 130 million potential players here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for the quality of the game. Given that this free student project won't count toward your game collection or add any achievements, and because it's not really a full game and more of a homework assignment, it's not a worthwhile download.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.