
Roll, boost be fast and avoid traps in this challenging marble parkour game. Make level records, collect achievements and finish challenging tracks
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Asset flip game
Как бы нелепо она не выглядела на скриншотах, сам по себе геймплей довольно прикольный. Примитивный, но для залипаловки пойдет
this game is very good and not as good as i expected i really enjoy it because to me its similar to ultra marble blast that i used to play long ago on the Xbox 360 amazing game devs good freaking work and id love for many sequels to spourt from this to...i cant spell...
The camera is zoomed in too far and everything is blindingly shiny. The gravity floor is used way too much and it's very confusing to play.
Хорошая игра, за хорошую стоимость
Игра прикольная , в принципе таких полно на телефонах , пройти можно быстро ,
Very good game a lot of challenges and is worth the money and you play as a BALL!!!
you see me rolling
My main experience of Marble Parkour was with the Switch release, as it runs better on there. The better performance wasn't the game's saving grace, though. In-fact, it didn't even get a saving grace. Pros: -Music. Surprisingly, this game's OST is great...but not fire. The music sounds like those placeholder-type songs you would easily find within 30 seconds using Unity. -Inspired by Marble Blast and Marble Madness. The style that the game creator were trying to go for is similar to Marble Blast.(Considering Marble Blast was based upon Marble Madness, I listed it) When making something like Marble Blast, it either results in a masterpiece (like Marble Skies), gets something or a few things right, or a fail. The Marble Platformer Formula is a hard style to work with. -This Game Had Potential. If Marble Parkour got more time in the oven(and more play testers), it could have been a great game. Cons: -Physics. The marble falls a bit too slow and deaccelerates if you fall too far, and the jump height needs to be increased a bit. -Level Design. There are too many tornados in one area and most of the time, it halts any progress. There's a heck of a lot of bumpers, actually, scratch that, MOVING BUMPERS?! The levels are too short.(In my opinion, anyways) The level design doesn't really reward quick players due to so much going on at once. (The tornados make it difficult to speedrun) -Game Length. Just like the levels, this game is too short. If you're skilled, you can beat the entire game in an hour and still have enough playtime to receive your refund(Only applies if you played on the Steam release) If more difficult levels are added(or more levels in general), then the overall playtime of this game will certainly increase.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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