
Roll, boost be fast and avoid traps in this challenging marble parkour game. Make level records, collect achievements and finish challenging tracks
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Developer played around with Unity, primitives and clown music I could do this very same thing and hope to fish some change over a long period of time but haven't. Why? Integrity. Even if I changed my developer name a thousand times *I* would still know how low I'm willing to sink for small change.
Downright awful. Everything is reflective, making it look like a Mario anti-piracy creepypasta. The levels are roughly smacked together, and there are bonus achievements for stars, which just so happen to be easily collected at the end of every level. You get achievements for simply viewing the levels in the selection screen. The marble is very slippery, and hard to control. Also, there are random gravity switchers floating outside the main level in level 3. Maybe spend a bit more time on games before selling them for actual money?
[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] Marble Parkour is an asset flip, or what Valve calls a "Fake Game". The "developer" ripped off the basic Unreal 3D platformer engine, changed the name/reskinned a couple of things, added a really badly done rolling ball physics bit, and submitted it to Valve as a minimum viable product cash grab.[/quote] Tero Lunkka/Valkeala Software have shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab, through this account or through closely linked/alt accounts. Here's some examples so you can see for yourself: [list] [*] "[url=https://store.steampowered.com/app/581200]Nash Racing[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/advanced-tuning-cars]Advanced Tuning Cars[/url] developed by James Novih [*] "[url=https://store.steampowered.com/app/713580]Nash Racing 2[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/advanced-tuning-cars]Advanced Tuning Cars[/url] developed by James Novih [*] "[url=https://store.steampowered.com/app/989340]Aliens Dont Exist[/url]" = [url=https://craftpix.net/freebies/2d-game-alien-character-free-sprite/]Alien Character - Free Sprite[/url] developed by Craftpix [*] "[url=https://store.steampowered.com/app/768060]The Warrior Of Treasures[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/dynamic-combat-system]Dynamic Combat System[/url] developed by Grzegorz Szewczyk [*] "[url=https://store.steampowered.com/app/1639090]Survival Isolation[/url]" = [url=https://www.unrealengine.com/marketplace/en-US/product/easy-survival-rpg]Easy Survival RPG v3[/url] developed by Easy Systems [*] "[url=https://store.steampowered.com/app/1776540]Lawnmower Game: Pinball[/url]" = [url=https://github.com/freezy/pinball-construction-kit]Pinball Construction Kit[/url] developed by Epic Games [*] "[url=https://store.steampowered.com/app/1643280]Fancy the Frog[/url]" = [url=https://assetstore.unity.com/packages/2d/characters/pixel-adventure-1-155360]Pixel Adventure 1[/url] developed by Pixel Frog [/list] Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 4 players, and the worst part is these weren't genuine players, these were the Russian fake review accounts that the developer paid to make the fake reviews. Since the fake reviews are all done, now the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. It's also important to note the "developer" here has connections to a number of shady Russian asset flippers and review manipulators who show an organised pattern to scam and defraud gamers with fake reviews and asset flipping the work of others for profit. While reviews are about the games, gamers should be informed when developers act unethically. Whether these connections are the same developer using multiple accounts, or just working closely with other unethical developers, gamers should be warned about the harm to gamers by this developer and their associates. Buying games from unethical developers puts your money at risk. [b][quote][url=https://www.forbes.com/sites/erikkain/2017/01/18/steam-takes-down-art-of-stealth-after-developer-posts-fake-reviews/?sh=750e13e12354]Warning: Review Manipulation![/url][/quote][/b]This game features a number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian or broken English, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Marble Parkour is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. Remember that if you buy a game from an unethical developer, you're putting your money at risk. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
[h3]Roll at dizzying speeds trying to dodge frustrating obstacles and compensate for unpredictable physics in Marble Parkour, another thinly-veiled asset flip from Tero Lunkka. On the plus side, it's incredibly cheap, the graphics are crisp, and it contains simple, functional achievements for collectors. It's too bad that it misses the most important element, namely: Fun.[/h3] Nineteen levels await you in this physics platformer, built around slopes, tubes, loops, cannons, bumpers, mines, and surfaces of varying friction. There's also a handful of powerups, like a speed burst, high jump, gravity inverter, and a size modifier. Sounds like a simple recipe for success, right? Sadly, that's not the case. For starters, the level design is random. Platforms aren't lined up with one another, with visible gaps and crevices that are possible to get stuck in--or fall through. Your default jump is quite limited, and relies on a recharging boost to reach any substantial vertical height. In situations where gravity rotates with a twisting surface, it rarely ever straightens out when you reach the other end - creating a constant opposing force pulling you towards a ledge and robbing you of speed. Thematically, the game is abstract, but throws in a bizzare Mario-esque clouds, forest, castle, and snow stages towards the end, for no apparent reason. One of these even has collectible coins, but these serve no purpose. And then there's the aforementioned powerups. Tutorial stage aside, they're introduced without explanation, and in some cases, better off ignored (like the trampoline, which can bounce you right off the edge). But by far, the biggest issue with this game is that it relies on luck more than skill. Stage 7 appears to have no other solution than to ride a mine blast to the exit, because it's impossible to make it through the terrible spinning tubes that take away all player control. Your speed and direction will vary wildly depending on your distance and starting momentum from the mine explosion, making this stage an exercise in patience utilizing a mechanism that's very imprecise. In the cannon stage, you have to experiment with angles to land that final platform, which was lovingly made out of the icy surface that lacks any stopping force. In the castle stage, the center portion has you traversing perfectly round pipes, which as you can guess, provide no surface on which to steer forward. True, physics platformers are often about overcoming unfair situations, but there's a difference in thoughtful versus thoughtless design. A game can be forgiven for using preset assets... if they're used well. This one feels like a school project cobbled together with haste just to get it over with. It wasn't crafted for the player experience. It was made to push a product. And it shows. If you're an achievement masochist, then this is your cup of tea. For everyone else, try a real game like [url=https://store.steampowered.com/app/742460/Marble_Skies/]Marble Skies[/url], also on Steam. [u]Achievement Hunters[/u]: ~2hrs to 100%. Free stage select achievements + collect each star in each stage, always near the exit. The only difficult one to figure out is 7, mentioned earlier. Use the corner mine farthest from the checkpoint, a couple squares forward. You might have to slightly jump or use a boost at the end. If you're still stuck, you can find at least [url=https://www.youtube.com/channel/UCxP6cHylIH_PWtWZkw4Gkhw/search?query=marble%20]one full video playthrough on Youtube[/url] here. [i]Thank you bron99 for the donation.[/i]
Better Free Games Online
Marble Parkour это офигенная игра , паркур , хардкорные уровни которые можно проходить и пол часа, трассы над которыми нужно подумать и профто фан. Вообщем мне игра очень зашла - рекомендую
i want my 64 cents back
Marble Parkour - jest to platformowo-zręcznościowa giereczka w której sterując kałczukiem próbujemy przechodzić levele. Przechodząc przez poziomy będziemy odkrywać nowe przeszkody, tereny jak i także wspomagacze. Temu wszystkiemu będzie nam towarzyszyć radosna zapętlona muzyczka. Da się zdobyć wszystkie osiągnięcia. ✅ Mi się podobała, polecam 👍😎
I knew what was going on when I saw the dev's name... No disrespect, but this game is a MESS... Why not put a bit more time in it? In the current state I would not even dare to release and charge money for it. The controls are awful, there are no settings. And the maps look like they were put together in a few hours at most. I like marble games, but there are some better ones on steam for the same price or less. So, it is going to be a not recommended.
По моему мнению эта игра одна из лучших для убийства времени. Сами по себе уровни не очень лёгкие, но интересные. В течении всего прохождения уровней вас будет сопровождать музыка, которая будет меняться с каждым уровнем. Свою цену игра оправдывает.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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