
Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord – the seasons pass, the weather changes, and cities rise and fall.
Most likely between $67.2M and $190.4M. How we estimate →
Median error on 8 reported games ·
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Reviews
Themes across 3132 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
good game play but i can see why its not fully out yet you will fine many many bugs
An originally super hyped game that now feels like it has stalled. It feels like it is 80% complete yet it feels like it's 40% of the way there. I've enjoyed the mechanics and the graphics but it does feel shallow and superficial. There's only one dev behind this, and while he's doing the best he can, you can only expect so many patches and feature releases in a given year. This has been out for almost 2 years now and I suspect another 4 to 5 years will be needed before the full 1.0 release comes out (if the dev doesn't get bored and moves on). Definitely worth trying on sale but right now I would hold off until the 1.0 release. ...or until the Strait of Hormuz is reopened. Whichever comes first!
This game really needs to get rid of the reputation mechanic where you can only upgrade houses if they're wealthy enough as opposed to whether your village can afford to pay for the upgrade. The peasants won't walk 6 houses down (their own house being #1) to go get water from a well.
Ich spiele Manor Lords bereits seit den ersten Alpha-Versionen und habe über viele Stunden, Tage und Wochen hinweg fast jedes Update ausprobiert. Am Anfang war meine Begeisterung wirklich groß. Die Grafik, die Atmosphäre und die Liebe zum Detail sind beeindruckend. In diesen Bereichen würde ich ohne Zögern 10 von 10 Punkten vergeben. Leider hat sich diese Begeisterung mit der Zeit deutlich abgeschwächt. Die Entwicklung des Spiels schreitet aus meiner Sicht sehr langsam voran. Nach jedem größeren Update hofft man auf neue Inhalte und mehr Spieltiefe, doch meistens kommen nur kleinere Änderungen hinzu, die im eigentlichen Spielverlauf kaum auffallen. Sobald man seine Siedlung weit ausgebaut und die Häuser auf die vierte Stufe gebracht hat, ist praktisch Schluss. Viele Gebäude und Erweiterungen sind zwar bereits als Platzhalter vorhanden, können aber noch gar nicht genutzt werden. Dadurch fehlt dem Spiel aktuell einfach die Langzeitmotivation. Dazu kommen einige technische Probleme. Immer wieder bleiben Gebäude ohne ersichtlichen Grund unfertig. Es wird nicht erklärt, warum nichts mehr passiert. Erst nach einem Neustart funktioniert plötzlich wieder alles. Das wirkt so, als würde sich im Hintergrund gelegentlich etwas aufhängen. Mit zunehmender Größe der Siedlung wird außerdem die Simulation immer langsamer. Die Berechnungen dauern deutlich länger und früher hatte ich auch häufiger Abstürze. Seit ich über GeForce NOW spiele, treten diese zwar kaum noch auf, weshalb ein Teil der Probleme vermutlich auch an der eigenen Hardware oder Konfiguration liegen kann. Auch die Gegner-KI überzeugt mich momentan nicht. Sie reagiert sehr vorhersehbar und macht immer wieder dieselben Fehler. Dadurch verlieren Kämpfe schnell ihren Reiz. Mein größter Kritikpunkt ist jedoch die fehlende Spieltiefe. Die Präsentation ist hervorragend, aber spielerisch fühlt sich vieles noch wie eine Baustelle an. Man merkt deutlich, dass das Spiel noch nicht fertig entwickelt ist. Mein Fazit: Wer Manor Lords bereits besitzt und Spaß daran hat, kann die Entwicklung natürlich weiter verfolgen. Wer jedoch noch überlegt, das Spiel zu kaufen, dem würde ich aktuell eher empfehlen, noch abzuwarten, bis deutlich mehr Inhalte und Spielmechaniken fertiggestellt wurden. Falls ihr es trotzdem ausprobieren möchtet, würde ich den Kauf über Steam empfehlen. Dort kann man auch die experimentellen Versionen und kleineren Updates testen und die Entwicklung des Spiels direkt mitverfolgen. Ich selbst hatte das Spiel ursprünglich über den Windows Store gekauft und konnte über GeForce NOW lange Zeit nur die offiziellen Hauptversionen spielen. Dadurch hatte ich oft das Gefühl, wichtige Neuerungen zu verpassen, obwohl viele Spieler bereits über die experimentellen Updates gesprochen haben. Bewertung: * Grafik: ⭐⭐⭐⭐⭐ (10/10) * Atmosphäre & Details: ⭐⭐⭐⭐⭐ (10/10) * Spieltiefe: ⭐☆☆☆☆ (1/10) * Aktueller Entwicklungsstand: Für mich noch zu unfertig, um eine uneingeschränkte Kaufempfehlung auszusprechen.
I like it but it needs more for me
нету апдейтов за 2 года, всё туфта
Slavic Magic really nailed the medieval genre with this one. They've made a successful city builder template. Despite that, I have to say unfortunately they went too far. Two years into the game I didn't even have enough regional wealth to buy a third ox let alone a horse or trade route. One the other hand you can gain as many citizens as you want by just building more houses. The game says you earn regional wealth monthly through houses but I guess that wasn't true in my case. The military aspect is awful and the fact that I have to go settle in another region just to be able to hunt for food instead of surviving off of plants and fish is miserable. If they would have created it in the same fashion as City Skylines keeping it simple then it would have been my taste. I know it's a different time but in CS2 I don't have to build European Union and U.S embassies.
I waited literally years for Manor Lords. The theme, the visuals, and the atmosphere are exactly what I have always wanted in a city builder. The early game is incredibly relaxing and fun to play. But that illusion shatters the moment your town hits 100 or more people. The mid and end game transitions from a fun city builder into a frustrating, buggy mess where satisfying basic needs feels impossible. The biggest pain point is the trading system. Inter-region trading through pack stations is horrible to manage. There are no proper limits, so you go from needing a few specific items to drowning in thousands of them in a matter of minutes. External trading with merchants is even worse because the AI constantly gets stuck on roads. The only workaround for trades actually going through is forcing yourself to play on 1x speed, because the moment you speed the game up, the merchants just freeze again. Then you look at the economy and the prices. Supplying drinks for a town of 500 people is mathematically insane. Importing a single beer costs 28 regional wealth, but the items you craft from local resources sell for 1 wealth each. I have to export 28 tools just to afford one beer. When a town consumes 200 beers a month, the economy completely collapses. Yes, you can produce the beer or other drinks by yourself, but even when I have 20+ apple plots in huge areas and 10+ brewery, still impossible. Farming and food production are just as broken. I watched dozens of tutorials on crop efficiency and rotation. Even with three fully staffed farmhouses holding 24 families, they completely fail to manage nine fields of 1.5 morgen each. It is impossible. Vegetable plots are the only reliable food source, but they overwork the families so much that they abandon their actual assigned jobs. Meanwhile, backyard chickens and bees are completely useless unless you build massive amounts of them. My grandmother has 30 chickens and supplies half her village. I have 200 chickens in this game and cannot keep a single egg in stock for a month. The rest of the features feel equally half baked. Combat looks nice, but the AI is completely dumb. Building a castle serves zero gameplay purpose and is just there for visuals. It is incredibly frustrating to see development time spent on adding a new church tier and useless level 4 houses when the core simulation is this severely broken. I love the concept, but this is simply not the way. I have tried starting over many times and always hit the same wall of stupid bugs and terrible balancing. I am done with Manor Lords for now. Sadly, with the current pace and development priorities, I feel like if I reinstall this in two years, it will still be exactly the same game.
It has a lot of potential, but it's not anywhere near ready for its prices. - Weak tutorial, a lot of missing explanation for different game mechanics or in-game resources. - Not very optimized. It runs fine on my system, but I have a pretty strong PC and the game loads the GPU almost fully. - No proper statistics/overview panel - bad for such genre of games.
🏰 Manor Lords – Um verdadeiro jogão de estratégia medieval! ⭐ Nota pessoal: 9,5/10 Manor Lords é simplesmente sensacional! Um excelente jogo para quem gosta de construção de cidades, gerenciamento, economia e batalhas estratégicas. A combinação entre administrar seu povo e comandar exércitos cria uma experiência extremamente envolvente. 🔥 Pontos positivos: ✅ Gráficos lindos e ambientação medieval fantástica ✅ Construção de cidades livre e muito detalhada ✅ Economia e gerenciamento bastante profundos ✅ Batalhas táticas muito interessantes ✅ Excelente sensação de evolução da vila para uma grande cidade ✅ Clima, estações e terreno influenciam diretamente na estratégia ✅ Ótima imersão e atenção aos detalhes históricos ⚠️ Pontos negativos: ❌ Pode ser complexo para quem não está acostumado com jogos de estratégia ❌ Algumas mecânicas ainda podem parecer limitadas ou precisar de ajustes ❌ O ritmo pode ser um pouco lento para quem prefere ação constante ❌ Ainda está em Acesso Antecipado, então algumas áreas continuam em evolução. 🎯 Conclusão: Manor Lords é um jogão mesmo! É daqueles games que conseguem prender você por horas enquanto sua pequena vila cresce, sua economia se desenvolve e seu território começa a tomar forma. Uma experiência fantástica para fãs de estratégia e construção medieval. 🔥 Recomendadíssimo!!!