
Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord – the seasons pass, the weather changes, and cities rise and fall.
Most likely between $67.2M and $190.4M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $13.32 on Steam · Ukraine (−67%). Compare 17 prices in 15 markets →
Reviews
Themes across 3132 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
They asked for a steam review with their current update, lol okay then. I would have kept waiting till it was actually done. The game is less feature-rich than at launch. Progress is extremely slow, but it is there. Most of this is that the devs claim they are re-working most of the game. I do not recommend this game at this time - wait for it to actually be finished and fully release. Do not buy in it's current state, there is very little to no late game.
Great game with some good visuals and with lots of room to expand in the future. However, it does still need polishing and new content (be it maps, a tech tree or multiplayer). I Can see why some people might not enjoy the game, but, for me it does scratch the medieval itch. 10/10 would recommend, but, maybe at a slight sale.
Since buying into the early access of this game two years ago, I've been keeping a close eye on the development and it's unfortunate to say that the progression of what could have been an amazing game in an under-served genre has found itself in a ditch. Like many other reviews have already commented, the AI pathfinding is buggy, there is a lack of endgame content, basic agriculture like crop rotation and ploughing is buggy and fails to work half the time, etc. etc. This isn't what my review will touch on; it has already been established that many fundamental issues aren't being addressed. What I want to touch on is the current state of the studio Slavic Magic and moreso the narrative around Greg the developer. This isn't a hate review of Greg, as I still somewhat believe in him, but this belief is slowly draining each day. Now for those who bought in at the start, you would've known Greg as the sole developer behind Manor Lords; if you played at the beginning of early access, you would've been hit with a pop up detailing this fact each time you launched the game. This is honestly commendable for having delivered what more or less is a similar version of the Manor Lords today save for the modern version having a few more bells and whistles back in 2024 as a single developer. Awe inspiring actually and has created this layer of mysticism surrounding Greg. Compound this with disgruntled players from the Paradox and Total War franchises and you create almost a messianic figure in Greg. He is our saviour, a single man set out to do what these triple A studios couldn't and we should all be blessed for having the opportunity to play this game in early access. However, this is no longer the case. We are no longer dealing with just Greg at this point but an entire studio he has built. Slavic Magic has dedicated 3d modellers, mappers, artists, coders, etc. it's not just Greg plugging away at it on his own. On top of that, we have Hooded Horse, an already successful and established double A publisher in this genre of Medieval games aiding in advertisement and other avenues Slavic Magic no longer needs to worry about for a successful launch. Yet, despite this, we are still faced with bugs and issues that were there on day 1. I understand game development doesn't happen overnight, I understand Greg was once working at this alone and thus had to balance development, publishing, and a plethora of other factors, but come on, it has been two years how are we just now adding in stone churches? Unfortunately, a vast majority of the community is still under the influence of Greg's messianic tale. If you go onto the Manor Lords discord and levy any criticism, constructive or otherwise, at the project, you will be met with angry fans spilling vitriol for daring to say otherwise. I'll even wager under this review there will be angry believers offended by my audacity. This is not a healthy place to be for a community and will only lead to death spirals that eventually leads to the community becoming nothing more than a husk. It is what it is and I don't blame Greg of course because how could he anticipate this success(they've made over 80 million in revenue btw) and the mix of fans that elevated him to such a position, but holy some of you need to see reality for what it is. If you're looking to buy this game, I wouldn't recommend it for its current price tag of 40 USD. It's a decent game for a couple of hours of play, but only really that much as there is no real endgame and it gets stale rather fast. It definitely won't replace any Total War or Paradox games that you are disgruntled with if you are coming from those franchises, so I would leave those expectations at the door despite what game journos are saying. Hopefully Slavic Magic will come out of this stump and we will get a coherent path towards 1.0.
What happened to the chill game where you build stuff? What a mess.
更新内容半点没有,纯纯圈钱之作
匆匆上线的半成品,BUG一直修一直有,后期游戏内容重复乏力,缺乏新意,一两个月更新一次,对UI执着重做,对牛拉车还是人拉牛无限拉扯,重要的科技树却更了一年了还是期待开放,我期待你妹啊。谨慎购买
此游戏历经两年的更新没有任何内容上的填充与扩展,购买请谨慎。
Sus mecánicas son deficientes, en términos de desarrollo urbano y económico es muy limitado. Las batallas tienen poco sentido o al menos los tutoriales son deficientes. El uso de unreal engine me parece innecesario, el juego sigue mal optimizado y es evidente que aún no se tomaron como prioridad corregirlo.
каждый раз возвращаюсь в игру с выпуска и, честно говоря, каждый раз удивляюсь как за два года ерли аксеса можно ниxуя принципиально нового не сделать. даже просто обучающие материалы внутри игры засунуть, потому что половину проще узнать из гугла, чем догадаться до этого в игре. развитие поселений с год уже висит "скоро будет", нормальных строительств обороны и тд нет. экономика ужасная, с компом даже на обычном режиме играть сложновато, еды в поселениях всегда не хватает. все какое-то вроде классное и потенциал очень хороший, игра цепляет реально, но сырость во всех моментах до сих пор ощущается, даже не понятно че там два года добавляют. ставлю положительный отзыв только за классную идею и потенциал реализации
Honestly, the game has a very fun idea and I really enjoyed it but its too obtuse. There is never enough information given to the player.