
Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord – the seasons pass, the weather changes, and cities rise and fall.
Most likely between $67.2M and $190.4M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $13.32 on Steam · Ukraine (−67%). Compare 17 prices in 15 markets →
Reviews
Themes across 3132 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игра интересная, но контента в ней на 5-10 часов просто смешно (боюсь представить что было 2 года назад). Игра как была в бете так и осталась с 24 года. Не советую.
the development of this game is so slow they fix 1 bug then create 10 more at first it was 1 guy and the slow development was understood then a year ago a whole development team was added and turned into ♥♥♥♥ i'm just sick of the slow pace take my advice stay away from this game
I bought the game on release to support it's project. But honestly: its really bad Especially the farming is hell. You can't manage to harvest everything, the fields won't be ploughed even when the size is minimal and you have an army of oxen. The point system for region specialisation has been axed mid development and not added back for years? The fact that regions can't properly trade together ( why the ♥♥♥♥ do I always need to send something back ?!) even though games like stronghold 2 solved that problem like 20 years ago with the option to ship goods one way The AI is stupid it hurts The castle builder is a living nightmare But for me worst of all: the community So many people scream you down for pointing out these flaws. They will defend the Developer and his style with passion even though he seems to be over his head and I can't see a real vision here. But discussing this? Nope, you just don't deserve to play this game Honestly I don't know what to expect. I loose the fun to play the game after the 12th reroll of my starting map because I don't want to waste my free time playing on a map with rich stone and a salt deposit..
The game in its current state is not quite as described it mostly remains at the moment a janky economic sim game based in a vague medieval setting. The game often seems to sacrifice gameplay fluidity and enjoyment for "realism". The game in its current state is like playing the Blackice mod for HOI4, with it attempting to be this large complex sim but ultimately feeling extremely underbaked in comparison to other early access titles.
The game showed strong promise and potential when it was released, and I understand the dev team is small. However over 2 years of early access, barely any new content or mechanics have been added to the game to show for it. While new updates are balance tweaks, bugfixes and reworking existing mechanics, there's nothing being added to the game to keep me interested playing. Once you build a stable settlement... that's it. I've found the combat and raiders more of annoyance than anything. There's no clear roadmap or plan for the game from the developer, just continual adjustment of the same mechanics over and over every update. Unless the developers change course, then I wouldn't recommended paying $40 or $26 on sale for a game that you can complete in a few hours. Oh and be prepared if do you voice any constructive criticism of the game, the community will launch a crusade against you in defense of the game.
ive find out the trading post un able trade any of my item since a newest update
Cannot stand this anymore. This is typical "sale early access and leave" type of game. 2-3 hours of content is most you can get of it, it will never be finished (nothing meaningful released in two year except minor "bugfixes"). Go get full game like Farther Frontier or some Anno game instead
I really like this game. It has so much potential. But development has been painfully slow. It feels like many teased features like calvary, town walls, or even just new foodstuffs will never come. The game still feels half finished after two years. I can't recommend it in it's current state and really wish the devs (which in theory is a full professional team now) can get their acts together.
game is good, the progress on the game since the game's launch is completely laughable given how successful the sales were. mindblowing that we're still working on very basic stability issues 2 and a half years after making how many millions? Crazy.
First off I want to say that I truly do love this game and think it has incredible potential. However that being said, I think the dev is putting their time and effort in the wrong places. I was recently about 8 hours into building an amazing town and suddenly none of my ox can be guided anymore anywhere on the map. For context this is a massive game breaking bug, if your ox cant be utilized then you cant move timber which is used to build, so your entire game just comes to a complete stop because of one minor bug. Imagine pouring hours and hours just to have that happen. And then when you look online you see that people have been dealing with this bug for years, you can find posts from 2024. What the hell have the devs been doing if not fixing this massive game breaking bug??? like who cares about any of the new features and mechanics and cosmetics etc if my ox cant move timber for me to build my town, none of that other ♥♥♥♥ matters AT ALL... Fix the stuff that breaks the game first, THEN worry about the other cool ♥♥♥♥.