
Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord – the seasons pass, the weather changes, and cities rise and fall.
Most likely between $67.2M and $190.4M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $13.32 on Steam · Ukraine (−67%). Compare 17 prices in 15 markets →
Reviews
Themes across 3132 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good Game
I don't post many reviews, but the 83% rating feels like an injustice to the quality of what is there. The visuals are stunning, sometimes I like to just look at my cabbage fields with the mountains in the background. Yes updates might be slow but it doesn't make it a bad game. I have thoroughly enjoyed the 20 or so hours put in so far. I look forward to coming back to it in a couple of years when its hopefully more fully fleshed out.
one more "turn"
Jako nečekal jsem to, ale hra mě dost pohltila, ještě jsem se neodvážil si jí zrychlit :)
Ai just be making up resources, needs a lot of work still.
GREAT ! NEED ASSULT ENGINE
The game is really nice. several things are still in development and the only thing i can point out is that it is taking too long to finish the game.
Comfy game. Love it.
Very steep learning curve IMO more because of the depth of play than poor design I think. I do think the final version should have a hand holding "hints" option to mitigate this (i.e. telling everyone to start selling hides and whatever they have as a main resource ASAP to get money so they can plant orchards and gardens and buy sheep and cows ASAP vs screwing around building your town which makes sense and realizing you now need money not just resources as an example. The graphics I think are lovely and I love watching my people going about their lives. Negative feedback: I find battles to still be pretty clunky. Might just be me though. I also find internal trading between settlements to be unintuitive. I get it now and it works but I have played 62 hours. I personally think the mule mechanic is fine and makes sense but they should be an extension of the trading station and you could manage internal bartering between town in the same menu as imports and exports would make a lot more sense and be less confusing for new players. Just my two cents. Fantastic game already
i wish we have co-op or manor lords 2, where we can build city together as co-op , againts harsh enemy unit, co-op survival and conquer game, have more internal problem from our own city, where some region of our can be liberated if out of control in term of political that causing by economy and soceity influence, and we us govt have to send unit for civil war + chaos from external war from other nation, just make the game more complex, i dunno just my 10 cent idea..