
Play with friends or AI as you travel across fantastic planes to take on new encounters & opponents. Magic 2013 features ten customizable decks, individual records, new items & more!
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This is was probably one of the single best ways to learn the basics of magic the gathering. The puzzles, campaigns, and deck building are all awesome, the stories and backgrounds using artwork from the game and story is powerful and evocative. For someone looking to get an idea of what magic can be, this whole game offers you an adventure and an experience with a beautiful, simple to grasp, and difficult to master period of the game. Twelve years later and I still highly recommend this specific version of the game, yet I imagine it may now be difficult to play. If you're looking to learn to play on paper, I recommend the Magic: The Gathering Foundations beginner box. If you'rel looking for a digital experience, Arena is your best bet. Magic is much more complicated now than it was twelve years ago, but the game is still beautiful, and the game is extremely immersive. The baggage and barrier of entry has increased, leaving Duels of the Planeswalkers 2013 in my memory as one of the most straightforward ways to learn the game I experienced, alongside the Ninth edition two-player starter deck.
Junky premade decks and a painful deck manager screen that makes it tedious to make the minor changes you're allowed to make made this more painful than fun, even though I like Magic: The Gathering.
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Languages: English, French, German, Italian, Japanese, Korean, Portuguese - Brazil, Russian, Spanish - Spain
Hours played at review time, across 40 reviews with recorded playtime.
been playing magic for a long time and enjoy this game a lot!
Magic, un jeu inddémodable au quel je joue depuis que je suis gamin, je ne peux que le recommander, foncez si vous aimez les jeux de cartes style yu gi oh et tout les autres, ce jeu est le plus grand précurseur de ce genre de jeu, je prefere largement avoir mes cartes en main mais pour jouer depuis chez soit, c'est top, on se procure aisaiment des cartes en jouant régulierement, bonne commu, foncez ! :D (hésitez pas a mettre un pouce pour soutenir les commentaires, ca fait toujours plaisir ! )
I've played all manner of card games before but nothing makes me quite so quick to violence as a game of Magic the Gathering, which I unfortunately found out 'cause Xbox gave me it for free once. The only thing magical about having this game in my library is the fact I might be the only person in the hobby to be able to use a shower - my God you jits REEEEEEEK hardcore. If you play White, you are infertile, stink, and are the fedora wearing neckbeard who thinks he can get with a woman by holding the door open enough times. Your armies are wank, you decks are better off being colourless and you should back down the manhole you crawled out of you little mutant. If you play Blue you think you're the smartest man on the planet, your are incredibly smug and make foreboding comments any chance you can against your opponent. You spend so much time trying to play mind games with your opponent that you actually forget you're actively playing a game. I have never once seen a Blue player's "Grand Strategy" both play out and work. Nowadays you can tell someone is an absolute brainlet as they usually sport Rick and Morty merch or a greasy Big Bang Theory top that hasn't been washed in a few months, but back then you only needed to get hit with a counter spell to on turn two to know this man has more in common with cement than it does the rest of humanity, you stinky stinky abominations. Somehow White Deck users have more friends than you. If you play Black, I legally can't insult you as that would be friendly fire. That said like 80% of you guys are absolute goths, lighten up jeeeeeeeeeeeeeeeeeeeeeeeeeez. If you play Red, you are the neglected middle child with severe behaviourable problems, mostly just anger and daddy issues but sometimes you get the little nuggets of gold in there such as substance abuse or one of the million flavours of anxieties. Just like you, your whole deck plays a million miles a minute, you probably play Warhammer 40,000 as the World Eaters, Chaos Space Marines oooooooor you play Astra Militarum and draw the fun happy time german pinwheels on all your models. You want to kill the opponent so quickly you will walk into every possible trap, and get physically violent once you actually disconnect your whole deck from Gods Minecraft Sever. Also noticed if you play red you're usually good with cars so good on yous, at least you have a reason for stinking. If you play Green, I hope both sides of your pillow are warm. Nah fr, these guys are usually pretty good opponents and have a decent variety in playstyles but it's mostly a slow build up that turns into just buffing your normal's and summoning giant creatures to ruin your day. Also the only hand I've seen loose consistently to Red though. In conclusion your honour, please mandate all Magic the Gathering players a court ordered bath time or at least turn a blind eye to the boxing match I'm about to start mid-game if I so much as get the feeling I'm going to get counterspelled.
In this game you can ride dragons, kill your friends and talk to god. It is what you have secretly wanted your whole life.
In an age where glossy looking rugrat fodders nom away at their food tokens supported by their marvel UB turtles, this game throws you back to 2013 in an era where no such ridiculousness existed and UB never existed. Only the planeswalkers of Jace, Ajani, Liliana and Chandra reigned, with all the cards including the quintessential sword to plowshares, lightning bolt shenanigans, time walk infinites, as this game will show you what old school magic truly felt like.
“It’s time to Duel.” It’s odd to review a game that is all at once outdated in it’s meta, unavailable on major storefronts, and contains content forever locked behind no longer existing DLC. But it’s on my backlog so here I go in spite of it all. Magic DotP 2013 is a video game adaptation of the Magic The Gathering TCG built around the release of the M13 core set. As a digital adaptation of the card game, DotP 2013 is very successful. All mechanics act as expected, and more experienced players have options for holding priority, manually assigning damage and allowing for a fuller range of targeting options, while newer players can stick to simplified, more autonomous settings. The largest feature missing from this game of battling custom built decks is… freedom to build custom decks. Players choose from a list of deck templates and are limited to up to 30 extra unlocked cards that they can swap from. I imagine this limitation was designed to create a more structured and abuse-resistant meta, but deck building is so core to what makes MtG fun that it really feels like a vorpal flaw. Digging the knife deeper is the conceit that you must unlock these 30 extra cards, one at a time, per deck, per duel win. With 10+ decks at 30 cards each, experimentation gets tossed aside in favor of grinding the same deck over and over to unlock its stronger cards. This, too, feels antithetical to MtG, which I always found to be a game that persuaded its players to try new things. If there is one selling point for this version of DotP, it would be the Planechase format. A 4-player free-for-all whose gimmick relies on an ever changing ‘field effect’. The game starts with a Planechase card on the field that has a global effect on the board state. Players can spend resources to roll a die that can either do nothing, trigger a secondary effect, or flip over a new Planechase card for an entirely new set of effects. This adds an element of chance and spices things up, especially for a seasoned group of players looking to try something new. With DotP 2013 being little more than a forgotten relic it’s hard to recommend. But outside of it’s limited deck building, it does right by its premise as a video adaptation of the decades old TCG. 6 out of 10. +1 if you are a new player looking to learn / +1 if you enjoy the thrill of the Planechase format.
yes
É o melhor jogo do mundo, que saudade de ter isso aqui nos consoles, chamar os amigos pra duelo, filosofar lendo as frases de cada carta
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