
Magic Quest: TCG is a fantasy themed collectable card game with 11 different classes to choose from, a world to explore with hundreds of Stages, competitive PvP, Dungeons and Raids which you can play solo or with your guildmates.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English*, Spanish - Spain*languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good learning curve for cards. Game Mechanics seem straight forward. Range of activities for a player to engage in is appropriate and interesting to play. Down side-just another generic money pit...pay wall makes effort a waste of time.
Lets start with: this dev have two "exact same" games with different themes, the other is made to catch Pokemon fans, this one is more original (I can't say that is Lord of Rings or Warcraft due to the Fantasy Medieval style...) I can't believe something like this can't be played offline, it would make it a bit better, the "survival mode" is just click on numbers from 1 to who knows how much (yeah, just as those games for phones like Candy Crush... Really?) I'm just starting, but most features are already unlocked, I suppose it won't get any better, the UI sucks (mostly because it seems that is an mobile adapted game for PC)
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Trends
Modeled estimate over time.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.