
Lynium is a competitive 2D and 3D music video game You can play the different traditional or original game modes
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, Spanish - Spain
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Decent game to practice my tempo mastery while taking a break.
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Trends
Modeled estimate over time.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Being a rhythm gamer that mainly plays rhythm games containing only professional charting, the charting in this is... something else. This is part of the reason why I also don't like to play osu!mania, however, at least that game is really polished. (And the classic osu! is amazing, love clicking circles, but I digress.) Anyway, I don't... uh, really understand why the dev decided to spend six years creating something that already exists? In spades, even. There's osu!mania, there's Etterna, Stepmania, Quaver and a ton more obscure ones that do exactly the same, and often better. Not always though, but well, the ones I've listed definitely are. I can't even seem to be able to adjust the offset, so the judgement window is waaaay off, and there's no way I am gonna mess up my accuracy by screwing up my internal calibration to be able to get good scores in this game. It's also really had to navigate the UI, it looks clunky and rough to boot, and a lot of the things are not even in English, either. And why can I change the weather in game? What the heck is that good for? Why does that feature exists yet no offset adjustment? One of the most crucial things in a rhythm game? Bruh. xD Anyway, maybe it is in there? But if it is, I sure as shiz can't find it. I got #2 in the ranking on the first song I played already which felt weird because I didn't even do that good and that'd never happen to me in osu! LOL. So that made it seem to me that not many people play this, either. Anyway, if you're still working on this, then best of luck with this game, dev guy, but... not gonna lie... I feel like you're wasting your time here considering the many other free options available to people. Hope you're at least just had and are having good old fun with working on this.
So a short time playing, and immediately there's something that's annoyed the hell out of me with this game. - If it's not been compiled against Linux, don't market it as being supported on it. This is built on Unity so there should be no reason you've not compiled a linux version, if you've not specifically leveraged Windows specific functions. More about the gameplay: The 3D 4K tack is far to narrow on a 1080P display, which strains to look at it. Using Musynx as an example, the track almost goes the full width of the screen, which makes it easier to follow. The UI needs some love and attention. It's not the most sleek of systems, and it feels almost "cobbled" together. I'm aware that this is an early access game, so it would make sense that there's still work that needs to be done. Since I'm using the Steam play option, running it through proton 5.0, I've already had the game lock up exiting a beatmap, and going back to the main screen. It's also slightly clunky, which means it doesn't give the smoothest experience. With the game in its current state, I'm going to refrain from recommending it, but I would like to see it improve over time.
I stumbled across lynium when I was looking for a new rhythm game to play. I was definitely sceptical at first, however I'm really glad I got it. I find the game really throws you in at the deep end, it gives you a quick tutorial saying to just press buttons and then you start. The controls are quite challenging to get used to, however easy to pick up with practise. I've really enjoyed progressing from not being able to hit a double note to getting pretty good scores in the matter of hours and I've been hooked on it since download. I see really big things in the future of this game, its really fun and addictive. Well done to the developer who did this all on their own by the way - it's impressive!
Lynium, rekabetçi bir 2D ve 3D müzik video oyunudur. Farklı geleneksel veya orijinal oyun modlarını oynayabilirsiniz.
Lynium is an unabashed ripoff of Guitar Hero (copyright Harmonix 2005) where you listen to music and tap keys to hit various matching beat milestones that flow at you down a river (well, it made more sense in Guitar Hero when it looked like a fretboard). Despite being incomplete there's some welcome features like custom resolution, controls and some visual tweaks (not that there's much in the way of visuals for the game). You can also create your own beatmaps, although one must be a little wary of raising the ire of the RIAA. There's also a couple of different game modes, like a 3D mode and a 2D mode, which apparently was the killer feature Guitar Hero was missing all these years. Not. While the game "works", it's very dry even for a Guitar Hero ripoff, and there's issues with the timing of your keypresses and the beats, making this come across as very unpolished, and it's certainly unpleasant to play compared to much more professionally advanced Guitar Hero ripoffs (many of which are free). The game has been in Early Access since 2020 and while it's still getting updates, it's deep in Development Hell. There's no reasonable expectation that this will ever be completed. Whether the developer lacks the time, funds, or skill/talent required to complete a video game isn't really something gamers should be expected to accept as an excuse. The game is years beyond the developers committed date to completely finish the game in 2020. The game features extremely lazy, minimalist/neon "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. It looks worse than the 2005 Guitar Hero game that the developer is ripping off (and was trying to profit from). The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 5 players. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. Unethically, the developer sold keys to this abandoned Early Access game into cheap, nasty game bundles, where they knew it would be advertised and sold as a complete PC game. This seems to have been done in an attempt to mislead gamers into buying a knowingly faulty, defective and incomplete product. When a developer does this for a game they have zero practical intention of completing, this is essentially a scam, an intention to get paid for a broken/unfinished product. Often this is done as an exit strategy, as the developer takes the money and runs. No refunds have been given, the developer kept all the money they took from gamers, and despite this now being free, the developer is still selling keys through third party retailers in an attempt to scam gamers. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality game this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. In fact, despite all this unethical behaviour, the developer now seems to want to go to kickstarter and run the whole early access/crowdfunding scam all over again. If you see it, avoid it like the plague. [b][quote][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/quote][/b]Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). This game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote] The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer throws out a bunch of trite "I'm pro gamer and the review isn't factual" comments that are quickly and easily debunked [b]with the facts in my review that the developer ignored[/b], so let's do it. The developer lies about Valve not being the one who assigns "Profile Features Limited" status. [URL=https://offthebeatentrack.games/qa-session-publishing-games-on-steam-with-valve/]Proof.[/url] Adding "creative vision" to a game doesn't change the fact that it's a ripoff.. the game even has "Guitar Hero" in the sales blurb... it's 100% intended to generate sales from the success of Guitar Hero by copying the mechanics and aesthetic of that game. The developer insists they made the game look bad on purpose because it's "art", but they already said they are a "poor indie dev with no reasources"... obviously if they could have done better [i]they would have[/i]. This is intellectual dishonesty... more BS. The developer pretends they don't remember selling their game through DailyIndieGame bundles in Jan 21, Aug 21, and again in Dec, 2021. Three times! But the developer says "if" they did. No accident, it's deliberate. Why did they try to mislead gamers about this FACT? In those bundles, as the developer knows, it was sold as a complete product. No accident, the developer knew they were selling the game as complete, trying to mislead gamers for no reason other than he wanted your money. And the EULA? The developer pretends he's pro gamer, but if he really was, [b]he wouldn't have slapped a toxic EULA on his failed/abandoned game[/b]. I have presented facts and evidence that demonstrate the developer systematically abused Steam Early Access and deliberately set out to mislead gamers into buying an incomplete product for personal profit. The developers response can be ignored, the facts of my review remain unaltered. Edit: The developer once more ignores Valve guidelines and doubles-down. 1) They insist the rules don't apply to them because they don't agree with Valve guidelines. 2) They outright LIE, when it's objectively proven their game was marketed and sold in bundles WITH THEIR KNOWLEDGE as a complete game. That's a FACT, whether the developer denies it or not. 3) The developer OPENLY ADMITS this is not a serious attempt at making a game, instead it's a "hobby". So why is it on Steam? 4) The developer complains my review is "harsh" but refuses to acknowledge their factually proven unethical behaviour (see above for evidence), and worse, they refuse to accept the damage their unethical behaviour is doing to Steam and the gaming industry. 5) The developer admits they LIED OUTRIGHT about why this is profile limited. The developers arrogance and insistence their unethical behaviour is "fine" is absolutely typical of developers who put their greed and ego first, and gamers last. Don't waste your time downloading this garbage.
Not a game I play a lot of by any means, but it's a nice game to play every once in a while to relax when I need a break from playing other games. Lately I've found myself enjoying a lot of rhythm games like Muse Dash, Osu and a few others. I've found myself enjoying this game the most though, as I've been opening it up almost every day and playing a little bit here and there. I'm not good at rhythm games by any means but I still enjoy them. Lynium has a Learning curve, and compared to other rhythm games, it's a bit different considering it's still new and in early access but very enjoyable. The initial controls for the game are a bit awkward at first but I was able to change them to be more comfortable for myself. I haven't tried the multiplayer or making a beatmap yet but the game feels nice. Like a fully finished game! I hope the developer is enjoying the game and enjoying making the game as much as I enjoy playing the game!
[h1]Before I played Lynium, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.