
A top-down shooter through the zombie apocalypse. A failed military experiment has turned the legions of troops into ZOMBIES! With weapons! Can you survive wave after wave of zombie attacks to escape?
Modeled estimate, not a reported figure. How we estimate →
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About
Zombies are coming! The military research division has made a terrible mistake and now much of humanity has been turned into rage filled zombies. Some of them are slow, some are fast, and lots of them have weapons!
Fight your way through waves of zombies in the suburbs and city in an effort to survive and hopefully escape this nightmare.
The game also has an endless wave mode where you can test your skills and survive as long as possible facing ever increasing harder waves of enemies.
Multiple weapon and upgrade combinations
Campaign story mode
Endless wave mode
Several enemy types with stronger Elite versions
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Simple arcade shooter, smooth and pretty fun in wave mode - there is a campaign/levels mode too. For £2.49 can't complain!
The game is $2.99 without tax. Have played 34 levels which do progressively become harder. Level 35 won't load and it seems I cannot restart either .... so I can only play this game ONCE. Annoyances like mandatory auto aim is and zombies can shoot at you from offscreen, while you can't reciprocate. All this for $2.99. Seen worse for this price .............. but could be better.
This is just a cheap wave-based indie isometric zombie shooter with low poly graphics and extremely repetitive gameplay. There are no graphic options, there is no full controller support, and you cannot remap keyboard controls. There is also auto-aim in this game that cannot be disabled. So you cannot miss your targets, which is always lame in my opinion. Wave mode also does not load if you have a controller plugged in for some reason. Levels all look and play the same too. I cannot recommend this game, as I would much rather be playing better games with my time.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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