
A short, free visual novel about body positivity and learning to love yourself.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
well interesting subject,it's good to play s.th useful sometimes
I really enjoyed this game. I was having a rough day, especially about my weight/looks and decided to try this game i have had in my library a few days. I'm glad i did. Maybe this will be a good pick me up game when I struggle with things people say to me. Wish this existed when i was a teenager.
body positivity
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Terrible experience.
Beden pozitifliği ve kendinizi sevmeyi öğrenmeyle ilgili kısa, ücretsiz bir görsel roman.
https://youtu.be/12igIvCHZ5I Offering a coming of age story for a protagonist who first has to understand themselves is a nice match and deals with a lot of real world issues and problems.
I don't really think I am qualified to properly review this. Still, it brought me to the verge of tears. Both because of unfair treatment of people, and the joy of loving yourself. Idk. Doesn't cost you anything. Maybe you'll see yourself or others in a kinder light.
Сложно не порекомендовать игру, которая ставит своей задачей безвозмездно помочь людям справиться с комплексами и призывает всех нас к гуманизму. Больше, больше игр, сеющих любовь к себе и другим! Здесь всё выполнено на хорошем уровне: история подана последовательно, с необходимыми акцентами и без графомании; арт милый и выдержан в едином стиле, даже интерфейс и логотип игры привлекательны и просты; музыка подчёркивает эмоциональность сюжета. Новелла короткая и доступна только на английском языке, но написана такими простыми словами, что отлично подойдёт старшим школьникам для тренировки своих знаний. Время полного неспешного прохождения ~ 1 час.
really cute short and sweet visual novel! has a great message and great art c:
"Loving You Fully" is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. While this e-book deviates from the normal topic that most e-book fan-fictions on Steam covers (the author and his imaginary girlfriend), the topic here is somewhat worse as it tackles obesity from the absolute worst perspective (intuitive eating/HAES fans line up, this is definitely the cringe fan-fiction for you!). The writing is bad, rife with spelling and grammatical errors, and of course this offers absolutely nothing of value to PC gamers. This was slapped together with the godawful Ren'Py visual novel construction kit... enabling terrible authors to publish books as if they were games when otherwise we might have been spared the pollution. So, just like no professional writing took place here, no professional software development took place, either. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the e-book peaked at only 3 concurrent readers... this is a dismal public reception. This was so bad they couldn't even give it away. The funny thing is, if you wanted to print this book, you'd only need to print 3 copies to satisfy the entire world's demand for it. While this E-book has no up-front cost, you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.