
Clash with global players in this epic real-time strategy game!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
About
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Ukrainian, Russian, Turkish, Japanese, Polish, Thai, Simplified Chinese +6 more
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
симулятор того, как твой замок унижают люди, у которых кредитка сильнее армии. Пока ты гордо качаешь казарму 16 часов, какой-то донатный барон уже сжёг тебя, твою гильдию и, кажется, родословную.
juego de mierda no puedo dejarlo
又肝又氪,
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good
老牌SLG了,虽然已经有7,8年的历史,不过可玩度还是很高
Addictive
So you build your own kingdom, join a guild, increase your might and whatnot, and clash with other guilds, do cool events, master your heroes, and overall just have fun. If you are ADHD and dopamine addicted then this is perfect for you.
a mediocre donate dumpster fire that isn't worth your time
excelente
2 года не заходил аккаунт удалили.. зачем такая игра ... в танки 4 года не играл акк целый а тут .. не тратте своё время
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.