
Loot Train is a procedurally generated game where you take control of a hooded thief, that has a will bent on robbery, in a train full of valuables. Progress through train cars to defeat colorful enemies, and weird bosses summoned by the Guild of Righteous Protectors, to stop your genocide!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loot Train is one of literally thousands of retro 2D platformers infesting Steam and lowering the average quality of all video games everywhere... and I'm not kidding. Searching for "platformers" on the Steam store page yields over 17,000 results! Is this one of the best of those? Absolutely not. This is a procedurally generated, 2D action rogue-lite game. You play a hooded thief on a train, robbing valuables and fighting colorful enemies and boss characters summoned by the Guild of Righteous Protectors. Gameplay involves exploring different train cars, defeating enemies and bosses, and using items with unique effects to enhance your robbery. The game features a character leveling system, item crafting, and a card gacha system. But due to the lack of polish, clunkiness and very low quality technical implementation, this comes across as an amateur developer biting off way more than they can chew, and it shows... this is indigestible. Platforming is an old, mostly dead genre, and this lacklustre experience, while it doesn't have an upfront cost, isn't saving the genre... it's no surprise this failed to capture any attention from gamers in the era of immersive 3D gaming. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 10 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. It's important to note that, despite this being such a low quality product, there's a number of positive reviews that all appeared immediately after the game launched, from suspiciously inactive Steam accounts that have reviewed almost no other games apart from this. Take the review score of this game with a grain of salt. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. There's no financial cost up-front, but you'd still be spending your time and a little hard drive space on a product that's far from the best. There's thousands of better alternatives on Steam.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've only played this game a little but I enjoyed it a lot! Only real recommendation is that the jump felt clunky. Thieves are meant to be quick and nimble but this thief felt fat and slow. If you just slightly increase jump height it'll feel much better. Currently with the jump height you can just [i]barely[/i] jump ontop of platforms and boxes, ideally you'll want to jump to 1.25 to 1.5x higher than the height of the box so it gives a sense of nimbleness. Hope this isn't a stupid suggestion but I feel it will help the game's movement feel smoother.
This game has been a breath of fresh air for me in the Roguelike genre. Unlike many other copy-pasted games in this genre, Loot Train took the time to make something special. My favorite aspect is the inventory system that allows you to carry multiple builds on you at once and you can swap between them at any time to push your advantage. Beyond its unique gameplay, it has an amazing soundtrack and some of the most interesting sprite work I've seen. It is amazing that something this good could be made by such a small development team.
The best way to describe this game is its funny, and fun, i like the audio to the game and the charming atmosphere
Very nice it reminds me of other old rouge likes try it its free!
I've been meaning to post this review for a while. I'm friends with the developer and lead artist. I know the sheer amount of work that went into this, I could see them working on it for over 3 years daily. The game itself is very unique and fun to play! Highly recommend!!
Loot Train is a roguelite action game developed and published by TechieMay that places players in the role of a mysterious hooded thief determined to rob a bizarre and seemingly endless train packed with valuables, strange passengers, and dangerous defenders. The premise itself carries a slightly dark comedic tone: a massive train filled with wealth travels through a surreal world, and the protagonist’s singular goal is to pillage it car by car while overcoming the enemies and protectors who stand in the way. The game blends elements of roguelite progression, action combat, and light platforming into a compact indie experience that revolves around repeated runs and experimentation. The structure of Loot Train follows the typical roguelite format where each playthrough begins with a fresh attempt to travel deeper through the train’s compartments. Every carriage acts as a small combat arena filled with enemies, hazards, or rewards. Because the train is procedurally generated, the arrangement of rooms, encounters, and items changes from one run to the next. This system ensures that the game rarely unfolds exactly the same way twice, encouraging players to adapt their tactics and experiment with new strategies as they advance. The player character is a hooded thief whose origin remains intentionally mysterious. Armed with a variety of weapons and abilities, this character moves through the train’s compartments defeating enemies and collecting loot that can enhance their power. The journey is not simply about surviving individual encounters but about learning how to navigate the unpredictable structure of each run. Knowledge of enemy behavior, item interactions, and environmental layouts gradually becomes one of the most valuable resources a player can acquire. Combat is fast and chaotic, with a wide range of enemies appearing throughout the train. These adversaries range from simple attackers that rush the player directly to more unusual enemies that require careful positioning or timing to defeat. As the run progresses, enemy encounters become increasingly difficult, forcing players to manage their health, abilities, and positioning carefully in order to survive. The pacing often shifts between quick bursts of action and brief moments of preparation as players evaluate newly discovered items. Boss encounters serve as major milestones within each run. These powerful enemies are summoned by a fictional organization known as the Guild of Righteous Protectors, whose purpose is to defend the train and its passengers from the protagonist’s relentless robbery spree. Boss fights are significantly more challenging than standard enemy encounters and require a stronger understanding of the game’s mechanics. Successfully defeating a boss often feels like a turning point within a run, allowing players to push further into the train’s increasingly dangerous sections. Loot is the heart of the entire experience. As players progress through the train, they discover an enormous variety of items that modify their abilities in different ways. The game features hundreds of unique items, each with its own effect, encouraging players to experiment with different combinations during each run. Some items increase attack power or defensive capabilities, while others introduce unusual mechanics that can drastically change how the character behaves in combat. The inventory system adds an additional layer of strategy. Because players cannot carry everything they encounter, they must constantly decide which items to keep and which to discard. This decision-making process becomes more complex as the run progresses and stronger equipment begins to appear. Players must weigh the advantages of new items against the potential loss of powerful gear they already possess. The game also includes a character progression system that extends beyond individual runs. Players can unlock and experiment with multiple character classes, each with its own strengths and playstyle. Some classes emphasize offensive power, while others focus on survivability or utility. This variety helps diversify the experience and encourages players to try different approaches when tackling the train’s challenges. Visually, Loot Train adopts a colorful pixel-art style that gives the game a distinctive personality. Characters, enemies, and environments are rendered in bright, expressive sprites that bring the strange world of the train to life. Each carriage can introduce new visual themes or enemy designs, reinforcing the sense that the player is traveling through a long and unpredictable environment. The art direction also contributes to the game’s surreal tone. Many enemies and characters appear intentionally bizarre, combining humorous and fantastical elements. This whimsical presentation contrasts with the otherwise dark premise of a thief committing relentless acts of robbery and violence across an endless train, giving the game a unique blend of comedy and chaos. Sound design complements the fast-paced gameplay with energetic effects and rhythmic background music. Combat sounds are sharp and satisfying, emphasizing the impact of attacks and enemy defeats. The soundtrack maintains a steady momentum that keeps the action moving forward as players push deeper into the train’s interior. One of the strongest aspects of Loot Train is its replayability. The procedural generation system, combined with the large variety of items and character classes, ensures that each run feels different. Players gradually improve through both skill and knowledge, learning how certain item combinations interact and how different enemies behave. This gradual mastery is a hallmark of the roguelite genre and forms the backbone of the game’s long-term appeal. However, the design also introduces some limitations. Because each run resets most of the player’s progress, newcomers may find themselves repeating early sections many times before reaching deeper parts of the train. This repetition is common in roguelite games, but it may feel frustrating to players who prefer more permanent progression systems. The game’s relatively small development scope is also noticeable in certain areas. While the variety of items and enemies helps maintain interest, the overall structure remains focused on moving from one train car to another and fighting enemies. Players looking for extensive narrative development or expansive world-building may find the experience somewhat limited. Despite these shortcomings, Loot Train succeeds as an entertaining indie roguelite with a memorable concept. Its unusual setting, diverse item system, and procedurally generated gameplay combine to create a chaotic but enjoyable adventure where every run becomes a new attempt at pulling off the ultimate heist. Ultimately, the game stands out as a creative and lightweight roguelite experience that rewards experimentation and persistence. For players who enjoy action-heavy runs, unpredictable item combinations, and the thrill of discovering new strategies with every attempt, Loot Train offers a satisfying journey through one of the strangest trains in indie gaming. Rating: 6/10
"You little -----. You made a garbage of piece with your trash Loot Train it's ----- terrible this trash game. I will become back my gold I hope you will in your next time a cow on a trash farm you sucker" ~Clause Loot Train
A little hard to get used to, but pretty fun.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.