Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
⚔️ Push one floor deeper for a better drop — or die and lose part of your haul. Loot Hunters is a retro idle RPG and dungeon crawler where your hero auto-battles through monster-filled dungeons and drags the loot home for you to sell. Every descent is a bet: the deeper he goes the richer the drops get, but if he dies down there, part of the haul is lost. ▶️ HOW IT PLAYS 1. Send your hero into a dungeon 2. He auto-battles the monsters — no tapping needed 3. Kills drop weapons, armor, crafting materials and treasure 4. Sell the haul in town for gold 5. Upgrade his gear, unlock a deeper dungeon, repeat Five steps, and the hunt keeps running while you are away. ⚠️ RISK VERSUS REWARD This is what makes Loot Hunters different from a normal idle RPG. Dungeons punish greed. Retreat to town and your haul is safe. Push deeper and you are gambling the bag you are already carrying against a better drop. An idle RPG that can take as well as give. 🗡️ AUTO BATTLE, NOT BUTTON MASHING Combat plays itself. Your hero finds monsters, fights them and picks up the drops on his own, so a session takes minutes, not hours. 💰 A GAME ABOUT SELLING WHAT YOU FIND Most RPGs treat loot as a means to an end. Here it is the point. Every drop has a gold value, every sale funds the next upgrade, and each upgrade opens better hunting grounds. A pure hunt-and-sell economy. 😴 IDLE PROGRESS WHILE YOU ARE AWAY Your hero keeps hunting between sessions, so there is always loot and gear waiting when you come back. Proper idle RPG progression — check in when you feel like it. 🛡️ GEAR, MERGING AND SKILLS Merge duplicate equipment into rare and epic gear. Train your hero's skills. Stock potions and spells before you attempt a floor that has already killed you once. 🏰 RETRO PIXEL ART FANTASY Classic 2D pixel art, dark dungeon corridors and bright golden loot. A fantasy adventure that looks like the early-2000s online RPGs veterans grew up on, rebuilt as an idle game for mobile. ⭐ FEATURES AT A GLANCE • Idle RPG progression — the hunt continues between sessions • Auto-battle dungeon crawler combat — the hero fights for you • Loot-driven economy: it drops, you sell it, you get richer • Equipment merge system with rare and epic gear • Multiple dungeons with escalating monsters and rewards • Potions and spells to survive the deeper floors • Risk vs reward: die in the dungeon and lose part of your haul • Retro pixel art fantasy world, classic loot-hunting RPG feel ❓ QUESTIONS Does progress continue when I close the app? Yes. Your hero keeps hunting between sessions and the loot keeps stacking up. How long is a session? As short as you like. Check in, sell your loot, upgrade a piece of gear, close the app. What happens if my hero dies? You lose part of the haul he was carrying. Banking your loot early is always the safe play. Do I need to fight manually? No. The auto battle handles combat for you — this is an idle RPG, not a button masher. Grab your bags, hunter. The dungeon is open. ⚔️
Audience
How many people have installed this game, as the storefront reports it. This number is worldwide — unlike the price, the same package answers with the same install count in every market we asked — so it carries no country. Each source below is a different kind of number and they are never drawn on one axis.
Sep 10, 2026 — Sep 18, 2026 · 9 readings
Google Play shows “10,000+” on the store page.
Play publishes a precise install counter alongside the rounded step users see on the store page. This is that counter, worldwide, as it stood each day we asked.
Of the eight storefronts we track, only Google Play publishes an install count we can read. Where a store publishes nothing of the kind, this panel shows nothing rather than a zero.
About
⚔️ Push one floor deeper for a better drop — or die and lose part of your haul. Loot Hunters is a retro idle RPG and dungeon crawler where your hero auto-battles through monster-filled dungeons and drags the loot home for you to sell. Every descent is a bet: the deeper he goes the richer the drops get, but if he dies down there, part of the haul is lost. ▶️ HOW IT PLAYS 1. Send your hero into a dungeon 2. He auto-battles the monsters — no tapping needed 3. Kills drop weapons, armor, crafting materials and treasure 4. Sell the haul in town for gold 5. Upgrade his gear, unlock a deeper dungeon, repeat Five steps, and the hunt keeps running while you are away. ⚠️ RISK VERSUS REWARD This is what makes Loot Hunters different from a normal idle RPG. Dungeons punish greed. Retreat to town and your haul is safe. Push deeper and you are gambling the bag you are already carrying against a better drop. An idle RPG that can take as well as give. 🗡️ AUTO BATTLE, NOT BUTTON MASHING Combat plays itself. Your hero finds monsters, fights them and picks up the drops on his own, so a session takes minutes, not hours. 💰 A GAME ABOUT SELLING WHAT YOU FIND Most RPGs treat loot as a means to an end. Here it is the point. Every drop has a gold value, every sale funds the next upgrade, and each upgrade opens better hunting grounds. A pure hunt-and-sell economy. 😴 IDLE PROGRESS WHILE YOU ARE AWAY Your hero keeps hunting between sessions, so there is always loot and gear waiting when you come back. Proper idle RPG progression — check in when you feel like it. 🛡️ GEAR, MERGING AND SKILLS Merge duplicate equipment into rare and epic gear. Train your hero's skills. Stock potions and spells before you attempt a floor that has already killed you once. 🏰 RETRO PIXEL ART FANTASY Classic 2D pixel art, dark dungeon corridors and bright golden loot. A fantasy adventure that looks like the early-2000s online RPGs veterans grew up on, rebuilt as an idle game for mobile. ⭐ FEATURES AT A GLANCE • Idle RPG progression — the hunt continues between sessions • Auto-battle dungeon crawler combat — the hero fights for you • Loot-driven economy: it drops, you sell it, you get richer • Equipment merge system with rare and epic gear • Multiple dungeons with escalating monsters and rewards • Potions and spells to survive the deeper floors • Risk vs reward: die in the dungeon and lose part of your haul • Retro pixel art fantasy world, classic loot-hunting RPG feel ❓ QUESTIONS Does progress continue when I close the app? Yes. Your hero keeps hunting between sessions and the loot keeps stacking up. How long is a session? As short as you like. Check in, sell your loot, upgrade a piece of gear, close the app. What happens if my hero dies? You lose part of the haul he was carrying. Banking your loot early is always the safe play. Do I need to fight manually? No. The auto battle handles combat for you — this is an idle RPG, not a button masher. Grab your bags, hunter. The dungeon is open. ⚔️
Modeled estimate, not a reported figure. How we estimate →
Stats
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3B | 761.1K | 87% | Free | |
| $790M | 6.5M | 95% | Free | |
| $633.1M | 4.5M | 92% | Free | |
| $519.4M | 2.7M | 81% | Free | |
| $519M | 1.8M | 91% | Free | |
| $442.2M | 3.4M | 78% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $52.9K | 131 | 80% | $3.99 | |
| $53K | 340 | 82% | $6.39 | |
| $52.7K | 113 | 77% | Free | |
| $52.7K | 394 | 84% | Free | |
| $53.1K | 159 | 89% | $4.99 | |
| $53.2K | 326 | 91% | Free |