
Look Outside is a survival horror RPG set in a single apartment building. A mysterious event turns anyone who looks out the window into grotesque monsters, leaving the world in absolute chaos. Scavenge the building to seek food, supplies, and weapons while encountering strange characters.
Most likely between $2.1M and $5.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.99 | 98% | approximately $3.5M |
| GOG | $5.99 | 94% | #162 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $2.74 on GOG · Russia (−73%). Compare 30 prices in 15 markets →
Reviews
Themes across 1490 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
神游。克系像素风无敌神作。无敌。
i hate turn based games but this one is a good one in my top 20 fav games (after playing for 11 hours) (51.9 hours of playing) never mind this game is in my top 5 now cause how much stuff there is to do in the game, i really hope this game gets one more big update i love this game !!!!YOU SHOULD PLAY IT!!!!,even if its ''turn based'' its sooooo good
very very very good
It's has one of the best depiction of eldrich horror and living in such a horrid world.
This is complicated
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One of the best RPGs ever made. the atmosphere, the gameplay, the companions... everything is awesome. Definitely worth the money
an incredible experience, I went in expecting horror and despair, but instead I got that with hopecore in it, play it if you love survival horror and cosmic horror
A great rpg overall, all of the monsters are grotesque in the best way possible but in terms of design some stand well above the rest, you can tell that the developers cared about their appearance and spent a lot of time on the details. Fighting enemies in the game is like watching a carousel of freaks that keeps you wandering what the next one might be, once you start to get desensitized the game loves to bring out a monster that fills you with a sensation that can only be described as "trow a Molotov at that thing", needless to say I am slightly afraid of what they could achieve with a bigger budget. The story has a really nice premise, the gameplay and story are not too complicated so you can leave and come back whenever you want without feeling out of place, I believe that 15 days are more than enough to reach a satisfying ending but enough to make it challenging to achieve everything in 1 save file. I do have some complaints: - first off all the menus and dialog are not comfortable to navigate, having to reload a firearm out of combat by having press i->skill->select character->ranged->reload weapon is just the icing on the cake; - the game always starts in windowed mode instead of fullscreen when started; - it can get hard to tell the status condition that are afflicting someone in combat because they are shown briefly on a loop, once you get 6 different conditions you stop noticing that one of your guys has been bleeding heavily for 4 turns; - I wish that friendlies, just like enemies, had an indicator that spelled resisted or weakness to give you an idea of what type of damage they just suffered. I hope I did not sound to critical the game is a solid 9/10 and definitely worth the shoot.
Gem Alert ! Gem Alert !