
Look Outside is a survival horror RPG set in a single apartment building. A mysterious event turns anyone who looks out the window into grotesque monsters, leaving the world in absolute chaos. Scavenge the building to seek food, supplies, and weapons while encountering strange characters.
Most likely between $2.1M and $5.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.99 | 98% | approximately $3.5M |
| GOG | $5.99 | 94% | #162 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $2.74 on GOG · Russia (−73%). Compare 30 prices in 15 markets →
Reviews
Themes across 1490 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Look Outside is 100% the game of the year for me. It checks all the boxes. Gorgeous art (well horrific, but gorgeously done), excellent story, and fun gameplay. I love cosmic horror and this is chock-full of it and that's impressive since effective cosmic horror is one of the hardest things to accomplish (how would you present the viewer with horror beyond comprehension? it is not easy). 5/5, hell, 10/5. 100/5? doesn't matter, numbers are stupid. Its great. Play it.
I didn't know what to expect when i bought this game, but it was so unbelievably good, will be replaying this for a long time
After all the hours I've spent on this game already, I'm shocked to see just how much content I've missed. I'm truly in awe at the quality and breadth of Look Outside. A really exceptional game from start to finish, with so many paths to choose from and side-quests to complete. I really feel like every playthrough will be quite different!
Incredibly fun and horrifyingly creative. Heartbreaking in all of the ways you'd least expect. Highly reccomend.
This is without question my favorite indie horror game. The way all the clockwork comes together to contribute to a unified theme of finding humanity when everyone's a freak or a monster is brilliant. It's kind of like undertale in that it uses a traditionally violent (if abstracted) game genre with subverted mechanics to tell a more liberal message? Except unlike undertale, Look Outside isn't preaching pacifism to the point where you obstinately need to refuse to defend yourself even as soldiers with full intent and awareness attempt to murder your child player character. When someone tries to kill you in Look Outside, you're not judged for killing them back. The moral quandaries and messages are much more mature and nuanced instead: considering the benefits of trusting people and not just the potential consequences of misplaced trust for example, or your player character remembering things and considering a messed up angle on something you hadn't noticed at the time when he looks into the mirror in the morning. Also, one last shout out for a standout feature: the ending of the game (for most playthroughs anyway) is one of the most beautiful reveals I've ever seen rendered in pixel art. Frankie is an absolute top tier pixel artist, equally good at the beautiful and the grotesque.
[b] Con diferencia, la mejor interpretación del [u]'horror cósmico'[/u] que he jugado en mucho tiempo. [/b] Deja de leer sobre [i]Look Outside[/i] y si te llama la atención por lo que sea, lánzate a jugarlo. No se ni por donde empezar a explicarlo, pero creo que tiene una personalidad única y una manera muy característica de construir un mundo agobiante y un relato catastrófico, aderezado con toques humorísticos y muchísimos momentos que se quedarán contigo. No querrás bajar la guardia, sobre todo los primeros días de tu partida. Es implacable como su universo. No hay ni una sola puntada sin hilo, y hasta lo más disparatado que puedas encontrar en su caótico y devastador relato guarda algún tipo de relación con algún aspecto de su historia lo que acaba haciendo que ciertos aspectos de la trama resulten totalmente devastadores cuando se van revelando al jugador. Te gustará si te gustan los RPG y los combates por turnos, y si has tenido ya contacto con este tipo de narrativas lovecraftnianas, creéme que esta historia hará que lo tengas muy en cuenta en tus conversaciones sobre el género. Creo que sin duda, marca precedente. [b]¡Muy recomendado![/b]
Look Outside is one of those rare games that is fully authored. Every floor, every neighbour, every grotesque thing in it feels placed by a single mind with intent, sharing itself with us much more so than anything else. One of the best cosmic horror games I've played. On the surface it's turn-based survival horror in a sealed apartment building: don't look outside, ration what you find, fight what your neighbours became, but that does not say anything at all about what it is. It works because of how much it does with how little. The pixel art is murky and ugly in exactly the right way, a few dozen pixels per face, placed exactly where they mean, such that the creatures manage to be detailed at the same time. You can read what a neighbour used to be through what they've become. The writing is the same: short, plain lines, no lore dumps, no purple prose but intentful, always. And it's not all, sometimes you find yourself playing a game inside a game, unexpectedly. There is so much content. As if all tropes managed to get into the game, the funny ones, the ritualistic ones, the ones that carve you emotionally. It's a masterpiece in art form. And if you take it seriously, underneath the rot there is tenderness. The transformed residents aren't monsters, they're people mid-loss, and the game keeps asking you to remember who they were while they try to kill you. If you want to be absorbed, you will be absorbed. And there's mystery and depth to so much that you need your attention, and that your attention is actually rewarded. And most importantly It also remembers you. Small choices, small kindnesses or harm done to characters, that nothing tells you to make, the game keeps books on them quietly, and pays them off in ways I won't spoil. One thread I followed from the first hours led to an ending sequence that recontextualized the entire game and left me sitting in silence. Be kind to something scary early on and see it through. That's all I'll say. It's not multiple endings for sellability as most games are today. The illusion of content, but you don't feel like you miss out on the endings if you skip them. Here, it's different. And finally, it respects you and your intelligence intelligence, it doesn't overstay, and it has more soul than most AAA horror combined. Easily one of the best things I've played in years.
Fear and Hunger if it was good
Das beste Spiel des Jahres! Es bietet großartige Pixel-Art, grotesken Body-Horror und existenzielle Ängste, ist aber gleichzeitig auch ein Cozy Game über Freundschaft mit vielen quirky Party-Mitgliedern. Super Soundtrack, super Story. Ich habe das Spiel mittlerweile dreimal durchgespielt, und aufgrund der taktischen Tiefe wurde es niemals langweilig. Es war extrem befriedigend, die schwierigeren Dungeons sowie Bosse zu meistern und alle Enden freizuschalten. Ich bin sehr gespannt, was der Entwickler in Zukunft noch für Games rausbringen wird!
An easy game to obsess over. The atmosphere - dark, depressing, uncomfortable, lonely - combined with the intrigue, humor, the beautifully unsettling pixel art, synth filled soundtrack and choices faced suck you in from the begin and the shear breathe of content and creativity fuse you to you seat as you sprout beady eyes and bloody limbs from where the sun don't shine. Don't look outside, just play this game instead.