
Look Outside is a survival horror RPG set in a single apartment building. A mysterious event turns anyone who looks out the window into grotesque monsters, leaving the world in absolute chaos. Scavenge the building to seek food, supplies, and weapons while encountering strange characters.
Most likely between $2.1M and $5.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.99 | 98% | approximately $3.5M |
| GOG | $5.99 | 94% | #162 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $2.74 on GOG · Russia (−73%). Compare 30 prices in 15 markets →
Reviews
Themes across 1490 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
갓겜
好
Harika konsept, harika işleniş. RPG Maker'la böyle bir iş çıkarılabilmiş olması gerçekten şaşırtıcı. Kısaca bahsetmek gerekirse gizemli bir yaratığın dünyayı ziyaret etmesi sonucu dış dünya bir nevi lanetlenir. Camdan dışarı bakıp ziyaretçiyi gören herkes mutasyona uğrar ve yaratığa dönüşür. Ana karakter olarak oyuna bir apartmanda başlıyoruz ve hem bu apartmanın içerisinde hayatta kalmaya çalışıyoruz hem de verilen süre dahilinde dünyayı ziyarete gelen yaratıkla iletişim kurmak için yollar arıyoruz. Daha diğer sonlarını görmeye fırsatım olmadı ama gittiğim rota beni gerçekten tatmin etti. Ayrıca müzikleri ve özellikle çizimlerinin de üzerine uğraşılmış. İyi bir türkçe çeviriyle Türkiye'de de karşılığını göreceğine eminim.
This is a very very good game. Great body horror, great character designs and style, great soundtrack, fun gameplay, surprisingly funny and cute as hell. Love your freak family. Take good care of your Sam.
Искал медь а нашел ЗОЛОТО, всем рекомендую эту имбу
it isnt really fun
this game is sick as ♥♥♥♥ the soundtrack is full of bangers, the artwork is stylish, and while it can be brutally difficult it is also very rewarding when you figure things out
Absolute banger
i think this is one of my new favorite examples of good cosmic/eldritch horror, throughout the game you never truly know how bad things are outside but when you get to the end it's like "oh... we never had a chance to begin with, did we?" one thing i really appreciate is how this game treats grotesque monsters, in the entire game i there's only a handful of characters that are truly evil while the rest are either scared animals attacking in self defense or people who are really confused and paranoid, plus a good chunk of them are like "yeah i transformed into a huge hideous monster, honestly it's not that bad" which i think is a fun twist on the whole concept overall really solid game, i don't play rpg maker games that often since the battles tend to be the same but this one was actually pretty fun, the art and music is amazing as well
A great game, but one terrible design decision completely ruins the experience for me: the developers only allow you to save at certain intervals based on how much of the game world you’ve explored. I’m the kind of player who reads every dialogue and likes to take my time thinking about it. But here, I’m constantly forced to scroll through the same dialogues over and over again after death. It completely breaks the atmosphere and makes it much harder to get immersed in the game. I really enjoyed what I played, but I won’t be continuing specifically because of this mechanic. It’s a shame, because otherwise this is a fantastic game. The worst part is that the only way to get the ability to save anytime is to lower the difficulty to the easiest setting. But then the game offers virtually no resistance: you get way too many resources, while the enemies are far too weak. So you’re essentially forced to choose between a frustrating save system and a difficulty level that removes most of the challenge.