
Lead 4 auto-running heroes through dungeon runs, open chests, survive the curse, and spend your loot on permanent upgrades.
Modeled estimate, not a reported figure. How we estimate →
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About
This is our very first commercial game.
We’re just two developers who wanted to challenge ourselves not only to start a game, but to actually finish and publish one.
Your time, feedback, and support truly mean a lot to us :)
Long Rest is a fantasy run game built around a simple tension: your party pushes into a dungeon tier, chests keep appearing, and your heroes move to claim them.
But the curse deepens over time, dealing mounting damage until the tier ends in victory when the curse fully settles or in defeat if the party falls first.
Between runs, return to camp to pick a dungeon tier (higher tiers trade tougher curse pressure for richer rewards), open the skill tree, and spend multiple currencies on chest-focused and global upgrades so the next expedition comes back stronger.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Solid idle experience with a simple gameplay loop and steady upgrades. I don’t fully understand what half the upgrades do, but the numbers are increasing so I assume I’m winning. 10/10
Pure Idle Prestige - None Active Play - You can open chests yourself, but this game is easily left to pure idling. Visuals - Four RPG members open chests. It looks like bought assets from a poly collection. Special Mechanics - Nothing Special Cash Shop - None So it's kind of boring, even for an idle game. The talent tree is uninspired, isn't fun to explore. The party members all run to a chest and open them, later on some spells open them too, but nothing evolves beyond that point. Game can be completed in 1 or 2 hours if you're a little more active.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 29 reviews with recorded playtime.
There is nothing here. Every single upgrade is just a variation of another upgrade, and that goes for all of the currencies. It is just an electricity waster, and nothing more. 0/5 - This isn't a game.
The features and upgrades unlocked as you tier up are enjoyable, and it’s also a great game to have on in the background while working remotely
Charming little 3 hour game, well worth the price of admission. It has some issues, but as a first commercial game by 2 developers it's stellar. Don't expect much in the way of strategy, it's a purely "repeat stages to earn currency and buy whatever upgrades you can afford" to win game. * Some of the upgrade descriptions aren't great - I completed the game and I still have no idea what any of the upgrades around opening the same chest type multiple times actually do. * The lightning bolt has 5 upgrades for increasing the number of bolts (it starts at 1) but seems to cap at 4 regardless - not sure what the final 2 upgrades are for. * Some upgrades are gated behind completing certain tiers and it doesn't explain that to you so it looks like a bug until you unlock them. * The pacing is a little weird. You'll find yourself stuck on stage 11 for a long time because the last health upgrades are gated behind completing it, but completing it without them is pretty tough. * Some of the upgrades imply percentages above 100% where it doesn't make much sense (for example, the chance to spawn another chest when opening a chest can be upgraded up to 125%) * There's a missable achievement (retry 10 times after dying) since once you've unlocked all of the upgrades you literally can't die anymore * It'd be nice to be able to turn off the beams and the tornado to reduce screen clutter since once you unlock and upgrade the lightning bolts a couple times they're pretty much useless anyway * The beams can overlap which doesn't feel great - feels like you "wasted" a cast * The tornado paths randomly, including against the edge of the arena, that doesn't feel great either All of these are minor quibbles though and don't really detract from the experience too much (aside from the upgrades locked behind tier completion - that felt like a bug and like the devs hadn't playtested their game all the way through).
It's ait. Personally, I would like for early game to have a little bit more oomph in terms of some random positive/negative effects. Wording on blood bargain passive is a bit confusing. Pop-up of passive tree node's description should appear sooner on hover. FPS control besides vsync off/on, more options for window size. Skills of heroes feel kinda meh, game outscales their benefits way earlier than heroes are able to upkeep the effects constantly. Hover clicker, imo, should get an option to be a toggle after unlocking it. Hope it gets built upon in the future, but still solid in its current state.
chest , lot of chests
Remarkably competent for a 2-dev crew's very first game. Honestly I don't know that to say, if you saw the previews and thought "this looks neat" then try it out. It's 2 dollars for a solid 3 hour game. It's not perfect, and I have /some/ complaints but ultimately it does all it needs to do and doesn't overstay it's welcome with thousands of upgrades that seemingly do nothing.
At first, it feels like a simple idle/incremental game but it quickly opens up with more mechanics, upgrades, and visual effects. The progression is where the game really shines. Watching your numbers grow from almost nothing into complete chaos with multiple abilities triggering at once is genuinely fun and hard to stop. The visual feedback is great too. Effects like lightning, tornadoes, and loot explosions make the gameplay feel alive and rewarding. It hits that “just one more run” feeling very well. There are a few areas that could be improved. Some parts of the mid-game pacing felt a bit slow Overall, if you enjoy idle or incremental games, Long Rest is definitely worth your time. It’s relaxing, satisfying, and has a strong sense of progression that keeps you hooked.
This is a great game to just relax and play. Your 4 characters run in the dungeon and open chests automatically. You just need to survive the curse damage and return to camp safely. At first, it looks very simple, but the risk and reward balance is really good. You always tell yourself 'just one more chest' or 'just one more skill upgrade,' and you end up playing for hours. For a first game made by two developers, it runs very well. Getting stronger and upgrading your characters feels really nice. The price is also very cheap for how fun it is. If you like idle games and skill trees, you should definitely buy it. Good job to the devs
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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