
Lofi Ball Is A 3D Platforming Game, Inspired By Super Monkey Ball And Ball Race, Dodge Obstacles And Smash Through Walls To Get To The End Of Each Level And Find Multiple Ways To Complete Levels, Has Endless Mode And Infinite Levels
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Languages: English
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This is a fun little game! For $2, this is pretty worth it. Make sure you play the bonus levels, some of them are super creative!
A Fun little game, a simple idea but great to play, I got annoyed at myself for getting stuck on the simplest of things. A great time waster. I love the satisfying slow motion SMASH of the end level part.
Fun, relaxing game. I like that I could change the color and shape of my ball to add a little personality. The bananas were my favorite level due to the odd shapes. It was a good idea to add a level randomization option so that there's always a new level to roll around.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 33 reviews with recorded playtime.
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
免费 有成就 没中文 《低保真小球》(Lofi Ball) 游戏介绍(Description) 《低保真小球》是一款 3D 平台跳跃游戏,灵感源自《超级猴子球》(Super Monkey Ball)与《小球竞速》(Ball Race)。游戏中,你需要躲避障碍物、冲破墙壁,抵达每一关的终点;通关路径不止一条,你可以探索多种玩法。此外,你还能在测试环境中自由探索,体验那些未纳入常规关卡的奖励关卡 —— 这些关卡或是趣味十足的创意设计,或是随机脑洞的玩法尝试。 Steam Deck 适配(Steam Deck) 本游戏可在 Steam Deck 上运行,且运行流畅。 核心特色(Key Features) 小球自定义(Ball Customization):从普通球体到骰子造型,拥有丰富的外观皮肤与颜色可供选择;还能通过不同材质设置,改变小球的视觉效果。 精心设计的快节奏关卡(Plenty Of Hand Crafted Fast Paced Levels):关卡难度各异,均由手工打造,兼具挑战性与快节奏的游玩体验。 无尽关卡(A Endless Level):包含无限延伸的关卡模式,可持续挑战你的极限。 程序化生成关卡(Procedurally Generated Levels):通过算法随机生成关卡,每次游玩都能体验新鲜内容。 计时器(Timer):配备计时功能,支持你记录通关时间,挑战更快速度。
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Ok I have a lot to say about this but if you don't want to read a lot then the short version is-[b]I cannot and will not recommend this game in the slightest[/b], do not waste your time until the developer fixes the many, many flaws.⠀Where do I begin..⠀[b]INTERFACE[/b]-⠀ The menu navigation is atrocious, using a controller will leave you infuriated as your mouse cursor will persist in the centre of the screen effectively changing whatever you select randomly and it can be difficult to get it back to your choice.⠀ The interface is not made for controller input, with scroll bars that need to be highlighted and moved rather than just scrolling through the choices.⠀ Upon finishing a level the option chosen by default is to return to the main menu, not the option to go to the next level and the choice of both font and colour make it extremely unclear what you are choosing.⠀ The options menu is sparse, awkward to navigate and suffers from the same problem of being designed for mouse input since you cannot use the shoulder or trigger buttons to move to the next section, rather you have to use the D-Pad (yep, it has to be the D-Pad) to go up, then left or right to hilight the arrow, click A and you get the idea.⠀⠀[b]GAMEPLAY[/b]-⠀I'll preface this by saying that I played for 40 levels to give this a FAIR review, and I will finish it to be sure because I want to be accurate. That said, the whole experience is utter trash. Choppy and un-optimised.⠀ Camera drifts, CONSTANTLY. I tried everything to resolve this but no, it would not stop. Level design is boring, repetitive and not challenging, then all of a sudden there is a literal arcade level of spike in difficulty where the jumps are made to be so tight you feel like you're exploiting the game by trying to find the limits of hit boxes.⠀ The levels where the difficulty rose were just straight runs with 50-100 bounce poles to send you flying in some direction, and it could be any direction because the physics make absolutely no sense.⠀ There is no verticality whatsoever in any level, they are all flat, they are all untextured, the song just drones on forever.⠀ It isn't like monkey ball where you tilt the level, you roll the ball and have mid air control which I feel would ruin any future added creative challenges if there ever are.⠀⠀Look, I really, REALLY want to like this game, I love games like it. I don't like writing negative reviews but I feel like there are far too many issues to not point them out and while it may seem harsh the changes that need to be made need to be just as severe.⠀⠀A major problem I have with the listing of this game is the suggestion that it will "run well on steam deck" and I'm sorry but based on my experience I just do NOT see how that is possible. Like I said, I will continue playing and adjust my review (only if and) when I find anything to add to this but I hope what I have said can be taken and used to improve all aspects of what is there, because there is a very basic foundation here that can be built upon and the gap in the market exists to make it work if you take the time.
Fun game for the price. Levels seemed fair and the ball felt good to move around. My only real complaints are that sometimes your jump timing can be thrown off by a tiny, indiscernible bounce which kills you, and the double jump only seemed to work while stationary. I think both problems could be solved by just allowing double jump while moving, so jumping to smaller platforms feels better. Regardless I had a good time with this game.
Like, Has the dev even played the game?! Most late levels aren't possible due to jumps being to large, or just to the overall horrible level design. Along with that, the game is optimized horribly, it ran very poorly on this laptop, even at 720p. Please, don't let this low effort game pollute your library. Overall 3/10
Super fun chill game. beat all the levels in 100 minutes and there are still MORE achievements I haven't gotten yet??? Well time to play this even more now! overall, very enjoyable simple 3D platformer and those harder jumps to get the unlockables were so satisfying to grab.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.