
Destroy buildings in an arcade style environment in this nonsensical game where launching yourself takes priority. The higher you reach, the more devastating you become! Pick and choose power-ups to help obliterate everything in your path.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Cool Concept, but Needs some work (thus EA). If the bugs mentioned below are fixed I will more than happy to change my review. It is one of those wacky destroy everything in sight games with cannons, wild animals and some kind of physics engine. Destruction abounds, you get prizes and unlock new weapons and features. I would gladly waster hours of my life on this game . . . Were it actually playable. The two main issues: 1. The camera / player controls make QWOP feel "user-friendly". I know every player has a set spot for where they like their camera to be relative to the character they're controlling, but in this case "too much freedom" is a bad thing. Camera frequently ended up in front of the character and or under the character. neither of these are vary useful situations. Spent more time getting the camera in a position relative to the character so I could see what I was doing than I did actually doing anything. And every time you change directions you have to change the camera position (really annoying). Have some option for the camera to just follow the character slightly behind and above. Also character controls themselves are relative to camera so I was not sure where I was going. Left and right seem to mean "go sideways" rather than "turn." 2. A bit of a ram hog. felt my PC slowing down. Could be my PC is on the cheap side, but I got this game for the casual fun aspect expecting it to work with ease. In short: have options to "lock" the camera with respect to the character (or maybe scale camera distance with character speed. Make L & R steer the character rather than be absolute directions. I have full faith the developers will improve these issues. It will be a lot of fun to play once I can see what I am actually doing.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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