
Your City Has Been Placed on Lockdown.. You're a survivor of the AME-3 Virus that has taken over causing your city to go on Lockdown, trapping anyone who was left behind inside. There's one way out, an airlock located at the edge of town. Find the key and escape, or die trying.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sa va dea domnu mame gravide. ce pula mea ii cu asta ca am pierdut 20 de minute din viata traimear familia. ce dracu mei doi metri ii gata harta lua va r cine v o fatat cu curu ala mare da basini
This game has a lot going for it, but as it stands it is not worth the $10 buy in. Pros: Good premise, good graphics Wonderful map and ability to have friends join this game. Games go quick and are easy to hop in and out of. We had a good time figuring everything out! Cons: There seems to be a lack of other things to do in the environment. What would help a lot is adding in places to loot for ammo, health items, and other guns to use. Also enemy AI can be improved. I also think it would be helpful to add an indicator if you have the keycard. But that's just me. Honestly this is a great start and I really want to see where this goes my friends and I will continue to play!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's a lot of potential; mixing the shooter genre with survival is exciting and interesting, but it lacks in both fronts. There's a struggle for ammo, until you realize you can die without a real penalty. There's no logical way to find the key (and I can't tell if I have it anyways!), and survival horror usually offers an interesting scavenger hunt to move through objectives. Doing this scavenger hunt competitively against other players would add levels to the gameplay. There are obvious bug fixes that would need work, zombie AI's and gun glitches to name a few, but this game can easily become great as more gets added to the gameplay. I suggest creating objectives that incentivize team play and alternative strategies. In it's current state, it's a game that's fun for about 20 minutes, but there's so much room to grow, and there's a lot of heart that went into it. I'm looking forward to seeing more.
This game has good bones, and I'm interested. But. Pros: This game hits a lot of survival horror notes very correctly. Disincentivizing using your gun and flashlight due to a small map and (probably) bloodthirsty players who will follow any sign you give is a solid choice, The map has a lot of character, and the touches in the individual houses were interesting flavor to the town. Cons: I needed more...something. More steps to find a keycard, maybe. Something that makes noise and draws other players, or some kind of trail of clues. More houses? Or maybe more reason to form alliances. Being able to escape within 10 seconds hints at alliances but there's no reason to form those during the course of the game. Maybe more types of zombies, or more threatening ones, because right now they don't mean anything unless in houses. There's quite a few small bugs - zombie AI was not great, and they kept spawning in groups out of nowhere. We had weird glitches were guns would float in midair and fire when the player that owned it would fire, but the player was nowhere to be seen. There is Something here. And I want to see where it goes. But right now it's not worth the $10, even considering Beta. I would wait, significantly, until there's more dedicated to this game. But if it gets there? I'm in.
I really love the premise of having a few objectives with a fixed evac point. Enemy spawns can be a bit sudden at points and their audio doesn't seem to be based on proximity. The movement and gun-play are both solid. Will update my review when I play the latest update.
sa va iau bjocu la cules de pule de bambus ca va rfute boteru anal (() ()( )) () (0
muito bom, odiei KKKKKKKK
Preis Leistung stimmt.
ESSE FOI O PIOR JOGO QUE JA JOGUEI NA VIDA, ESSA MERDA É HORRIVEL
Très sympa à jouer entre amis, je recommande !
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 6 | 83% | $6.99 | |
| $259.5K | 35 | 26% | $199.99 | |
| $157.9K | 1.2K | 88% | $4.99 | |
| $169.9K | 25 | 4% | $199.99 | |
| $50.5K | 218 | 48% | $8.99 | |
| $43.3K | 142 | 70% | $9.99 |