
Become a Little Knight and use your oversized weapon to fling, slash and dash around 2D arenas set in a medieval blacksmith. Master the goofy physics to beat your family and friends and claim the crown.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Küçük bir Şövalye olun ve büyük boy silahınızı kullanarak bir ortaçağ demircisinde geçen 2D arenalarda fırlatın, kesin ve koşun. Arkadaşlarınızı yenmek ve tacı almak için saçma fizikte ustalaşın.
Yes.
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This feels a bit like a student project, at least it seems somewhat genuinely and competently made, even if it was a bad idea and nobody wanted it. This is a low poly 3D rendered party brawler PvP arena platformer. You jump around as a tiny little knight guy with a comically oversized weapon and try to whack the other knights. There are no other knights. So, "Little Knight" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Developers often assume just because they published their game, it's going to "go viral". I'm guessing this is a case of the developers making this game in complete isolation without even bothering to look at what other PvP games on Steam already offer. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. This game lacks any meaningful solo content. The developer tried to use other players as a substitute for real work like level design and story, gambling that just because their game exists, it's going to magically pull the entire player base of Counter-Strike 2 over to this failure instead. They lost that unwise gamble. A game with no players and no solo content is a dead game. Developers need to stop relying on players as a substitute for real content, just because they feel creating genuine narrative, level design and so on is "too hard". The developer of this game couldn't figure out how to add proper online networking, so they expect players to all drive to one house and sit next to each other in the same room. Using Steam "Remote Play Together" is just a band-aid for that huge technical failure here. Not having online matchmaking for a game that requires other players is a sign of incompetence and it makes this valueless... no wonder it failed. On the important subject of visuals, this features fairly low quality stylised/cartoony low poly 3D graphics. It comes across as the kind of thing you see on mobile phones and Nintendo games, which will deter a lot of PC gamers, understandably. Gaming is a visual medium, and to be considered one of the best games on Steam, the graphics have to be some of the best on Steam. That's not happening here. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. You cannot play this without a console peasant children's toy. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. Let's talk about pricing and the actual value this has for gamers. Most "free" games on Steam aren't really free. There's usually some kind of monetisation, from nasty mobile app cash shops, or content locked behind DLC, or donations being requested, to any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. A peak of [b]3 concurrent players[/b] (according to SteamDB) for a "free" game is a disastrous public reception. Out of 130 million potential players here on Steam, almost nobody was interested. Even though this is "free". That level of rejection speaks a lot for the quality of the game. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
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Concurrent players on Steam, sampled daily since tracking started.
免费 没中文没成就 必须手柄 小小骑士 《小小骑士》是一款支持2至4名玩家的2.5D派对游戏。你可以使用你所选的超大号武器,在各个竞技场中挥舞并让自己飞荡出去,与你的亲朋好友展开对战。掌握这奇妙有趣的物理机制,在激烈的比赛中展示你的技巧,努力成为获胜者。在收集游戏模式中,收集并守护你的大量金币以赢得胜利;或者在死斗模式中击败你的对手。 最多可与四位朋友进行本地多人游戏 当你熟练掌握这奇妙有趣的物理移动机制时,尽情让自己飞荡起来吧 从四种独特的武器中进行选择
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il faudrait plus de carte
Игра Little Knight предлагает увлекательное погружение в очаровательный пиксельный мир, наполненный опасностями и загадками. Несмотря на кажущуюся простоту, геймплей радует глубиной: точный платформинг, напряженные схватки с разнообразными противниками и исследование красочных локаций. Приятно удивляет продуманность механик и плавность управления. Визуальный стиль и саундтрек создают неповторимую сказочную атмосферу, которая надолго затягивает в свой мир. Не обошлось и без запоминающихся боссов, требующих тактики и сноровки. Небольшие недостатки вроде偶尔кой резкости сложности лишь подстегивают азарт. Это отточенный и душевный платформер, который однозначно понравится всем поклонникам жанра.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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