
Little Incrementisle is an incremental colony-building game where you land on one wild island after another. On each island, you gather resources, construct buildings, recruit villagers, and develop your colony, until you’re ready to set sail for the next one.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Little Incrementisle is an incremental colony-building game where you land on one wild island after another. On each island, you gather resources, construct buildings, recruit villagers, and develop your colony, until you’re ready to set sail for the next one.
Each new island brings its own modifiers (bonuses and penalties to production, costs, and wait times) and a unique event to overcome: an earthquake, a flood, a pirate raid... Between expeditions, you spend prestige points on a permanent talent tree that follows you from journey to journey.
The goal: Go after THE piece, venturing ever further into the archipelago, while managing your resources, anticipating disasters, and optimizing your colony on each new island.
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Languages: French, English
Engagement
Reviews
Themes across 242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not a good game, has a terrible starting mechanic when they introduce raids.
Le début est bien, mais, on se heurte à des élèments trop... irritants. Gèrer les pillages, d'accord, si on réussis pas, on à un légé malus. Viens le niveau de la neige que je n'ai pas trouver fun (ne rien faire pendant 4 minute en attendant que la tempête passe). Puis viens les derniers niveau. Dans un jeux incrémental, ne pas avoir d'amélioration, de bonus qui suis la progressions est frustant ( l'augmentation des prix ne vaux pas les améliorations) du coup, je me retrouve simplement vers les derniers niveau à simplement attendre pour compléter les ressources attendu. Ne parlons pas du fais qu'a partir d'une certain population, il faut mettre des médecins, donc du coups, la surpopulation n'augmente que très très peux la production. Il y a de bonne idées pour un début, mais ça s'ésouffle assez vite. Dommage
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 245 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simple et efficace, seul bémol, les mini jeux qui sont atroces et anti fun.
Un petit jeu qui fait naitre cette sensation de "j'en veux +, j'en veux encore ^^"
不太推荐。 没有中文; 优化很差:经常卡顿; 所有的加点(分配人口)都没有倍数必须一个一个点;游戏没有倍速功能且暂停无法操作,再加上部分时候需要微操,操作起来很难受; 会在周目内卡关,不确定能不能真的死档; 存在大量明显严格弱于其他选项甚至负面的升级/探索选项。 虽然免费,但看到有很多评测很奇怪,所以先给个差评了。
I have a hard time saying Yes to this because its just a bunch of tedious mini-games... that being said, if this is someones first attempt at a game, and also its free. I'd say its not awful knowing what it is.
Very good little game, more complex than it seems! Get ready and plan your island well, or leaving it will become impossible!
very unbalanced from stage 3
Arrive on island - gather resources, build town, defend from raid, build expedition ship rinse and repeat After each island, you get points for skill tree - like extra villagers to start with, unlockables. Gave it an hour - managed to "win" two islands - and the island modifiers DO affect the game (had earlier start on raid - and was raided for quite a while before I catched up) Nice background music, northern-tones, quite like it. Very relaxing. I encountered one single hickup - the game started in french, wich I managed to change, but I think it could add an unexpected hiccup for someone unwilling to click on unfamiliar buttons....
The game is absolutely unfair, specically with unstoppable raids that will reck your resources every 30 seconds. Islands don't offer any meaningful challenge except skill tree spam just to get you by the winter island. The game has an awful scaling and an even worse optimization, playing 2 frames per whenever. This game requires a serious roadmap and even more importantly, an actual playtesting.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.