
Shoot. Loot. Attach. Repeat. At your leisure you can save the dying world or become the ruler for the final decades of corruption. But who cares about the future, when you can attach that big gun to your spine. Become a Legend of DC-128b. At least for a while.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
short but enjoyable
Классная игра, но враги очень однообразные.
not a bad game for it the price i payed(0.99$) though it think even at full price it would have been worth it. I kinda wish the parts that were hidden weren't also obtainable via enemies and vice versa. neat concept if a bit simple as the game goes on. would have been cool if different parts had more variation of you characters abilities.
Short and sweet. Fun game play, that really left me wanting more.
An old school side scroller, lots of different enemy types, lots of different bits to attach and upgrade. Overrall it's pretty fun and for the price more then worth it.
Pretty Fun
This game rocks, the variety of weapons and the combat is just fun, and dying isn't a big deal because you can always get a bunch more money by just forging ahead. I just was trying to figure out if there is even credits or a final boss in the game, or if it just stops. I couldn't find the last boss in the final area, just the "secret lab" and a dead end. My only complaints would be the music is a bit limited but not too bad, and that the game needs more sound effects, like when the laser hazards shoot, elevators raise, etc. rather than just interactions with enemies having sounds. Also, although there is very limited text in the game, it needs a bit better translation as some of the lines are a bit broken English, but at least understandable. Oh and the ending as mentioned. But I had a lot of fun for such a cheap game.
It' s pretty good as a concept/prototype. I love the pixerlart/color scheme and the futuristic ambiance. The game is well programmed and works flawlessly. The modular aspect of the robot works although it could be a bit more develloped with more exciting upgrades. The problem is that the game isn't really develloped. It looks like those made-for-computer platformers from the 80s: the decors never change and most of the levels are big mazes with enemies going back and forth, and you spend hours restarting until you finally manage to beat those two enemies going back and forth in a treacherous spot. It gets very repetitive very fast. I beat a boss, and it was a high point, but then, back to the mazes. I don't feel like there's an interesting narrative or anytihng
I'll say on the surface, I enjoy this game. I enjoy custom building my robot man. However, I think losing HALF of your currency every time you die is really, really steep. Either let me attempt to reclaim my dropped currency a la Dark Souls, or reduce the amount you lose. Hell, I'd even be ok with 25% of my currency being lost, but half is a bit steep. Also, this game really needs a map system.
It's a bit rough around the edges, but a very enjoyable game nonetheless. I enjoyed building my robot from the 'scrappy/lots of dying helplessly' beginning to an unstoppable rocket launching war machine.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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