
Embark on an over-the-top, modern-day pirate adventure with an ex-yakuza, now pirate captain & his crew. Engage in exhilarating combat on land and sea in the hunt for lost memories and treasure.
Most likely between $6.4M and $18.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 88% | approximately $10.6M |
| PlayStation | $74.99 | 93% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $39.94 on Steam · China (−33%). Compare 15 prices in 14 markets →
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
재미있어요
good game. Sadly the combat and pacing are very ass compared to the other DE games. Mods can fix this however
Very silly but if you came here expecting anything else I don't know how to help you,
:mhwilds_OK:
Is Goro Majima as a swashbuckling pirate captain a wild, entertaining concept? Absolutely. But beneath the funny hat and the peg-leg aesthetics, this spin-off is a bit of a mixed bag. If you are coming into this expecting the next narrative masterpiece in the series, you might want to temper your expectations. [b]► WHAT WORKS: The Ground Combat[/b] The saving grace here is definitely the core gameplay. Moving away from turn-based RPG mechanics back to real-time brawler action feels fantastic. The new Sea Dog style is great, letting you swing cutlasses, shoot flintlocks, and use a wire hook to zip around. Add in the dedicated jump button for some crazy new aerial juggle combos, and the basic combat feels fast, fluid, and genuinely fun. [b]► WHAT'S JUST OK: The Ship Combat[/b] While sailing around on the Goromaru is a neat novelty at first, the actual ship combat is average at best. It's a very shallow system that quickly devolves into a repetitive loop: you trade a few cannon shots, board the enemy vessel, and beat up the captain. It lacks the depth of other pirate games and turns into a bit of a chore by the end. [b]► WHAT FAILS: The Story & Characterization[/b] Let’s be honest: the narrative is the primary reason many of us day-one buy Like a Dragon games. As fans, we are entirely used to the franchise being wonderfully absurd, and our suspension of disbelief is constantly tested to its absolute limits. But this game pushes it a step too far. The entire plot relies heavily on the amnesia trope—a narrative device that is already incredibly overdone in media, but here, it's just poorly implemented. Because Majima spends so much time not knowing who he is, he feels completely "off," hollowed out, and stripped of the chaotic brilliance that makes him iconic. It ultimately proves that he struggles to carry a game as a solo main character under these weak writing conditions. If you want to see Majima handled correctly as a co-protagonist, Yakuza Zero remains the absolute gold standard for how to do him right. This spin-off, unfortunately, misses that high-water mark entirely. [b]► SUMMARY & VALUE[/b] You get great brawler gameplay wrapped up in a weak plot with mediocre naval mechanics. [i]Verdict: Recommended ONLY at 50% off. Wait for a heavy discount, skip through the weaker plot points, and just enjoy it as a fun, brain-dead action playground.[/i]
Super fun, and worth seeing through to the end of the story. Games from this developer somehow always surprise me; in how much detail they pack into somewhat smaller environments and how much energy they put into the scripts and characters. There's a little bit of jank, and the opening hour or two takes a bit to get used to the controls. Sometimes combat in large groups can be frustrating as enemies with guns will stun you from afar and your CPU team mates aren't super aggressive (but they do help). It's also common to be attacked while you're hitting an opponent, so you can get sort of stun locked in groups that you're slashing with a sword; instead of stunning them or pushing them back when you hit them. The ship combat feels a bit janky and could've been better, and I didn't like the boost gates dominating the sea maps. It was pretty fun though. I probably would've preferred having speed upgrades and no boost gates; rather than routing through "lanes" to get between points of interest on the sea. There are tons of fleshed out mini-games, including an actual 3D kart racer with (I believe) 9 unique tracks. Another has the player racing around a city on a bicycle performing tricks while delivering food. There's also a bunch of other games like casino games, mahjong and others. There's also about 5 vintage Sega arcade games such as Virtua Fighter 3, Fighting Vipers 2 and a Sega racing game. The entire games are included, so you can just whittle away hours gaming within the game. There are also around 15-20 Sega Master System games (the pre-cursor to the Sega Genesis). Ultimately it's insane how much energy they put into certain aspects of this game; and at other times I wish they would've put in a bit more, such as a bit more polish to the combat and ship mechanics.
gorogorogoro-chan
Goromaru
muito bom.
今天破完,打架變成小遊戲的一集,成就太整人解到就解,解不到就算了.賽車最後一關太難.海戰對女王時有跳GAME情況發生.優化好差牆壁或衣服有亂塗發生.