
Embark on an over-the-top, modern-day pirate adventure with an ex-yakuza, now pirate captain & his crew. Engage in exhilarating combat on land and sea in the hunt for lost memories and treasure.
Most likely between $6.4M and $18.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 88% | approximately $10.6M |
| PlayStation | $74.99 | 93% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $39.94 on Steam · China (−33%). Compare 15 prices in 14 markets →
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What can I say... The Yakuza games always deliver and this pirate spin on them was very fresh and fun. The ending was quite nice as well.
I played penguin land
I liked the pirate ship combat, it added an interesting twist that we haven't seen in the franchise yet. Of course both of Majimas fighting forms were fun to level and make the most of. I do hope we get a break from Hawaii though.
Great gameplay and music but ♥♥♥♥ story and it is too goofy and the mini games are cancer
Fantastic game, I went ahead and got it to 100%, which was a really fun experience. The gameplay is great, I had a hard time on the Ship's battle but after try and error I got it right and I enjoyed those parts the most. I fully recommend this game, but as the last Yakuza to play, start with the others 1st.
真島吾朗
中文语音非常棒,极度推荐。值得收藏
미..미나토구계 여자! 실사 노잼개그 뇌절은 증말 못 봐주겠다..;
하기 전에 별로라는 얘기를 많이 듣고 기대를 안했었는데 실제로 해보니까 생각보다 많이 재밌었음. 단 해상전투는 너무 늘어져서 루즈하긴함...
A painfully padded game, it isn't bad, but it is only worth it during sale hours. The game major majima goro, a fan favourite character that starred in all the yakuza games and playable in 0, who has gone through trials and tribulation akin to Kiryu. But the twist is that he has amnesia now, so you should expect him to go be his barest self right? Nah all of the game is just funny majima doing wacky woohoo stuff with very little side of his serious, calculating but gold hearted albeit kinda dense during 0, add in the padding and we have an arguably messy recipe. The combat for majima is greatly improved from his yakuza kiwami 2 version, now it is a combination of both y0 thug form (pressing light attack) and mad dog (pressing heavy attack), making for a much more interesting experience. The newly introduced Sea Dogs form is a hit or miss, as it is very weak during the early game with little variation, but once you get all the side weapons and the supers, it will become your best friends! But it is not all sunshine, as one of the series staple - heat actions - has been extremely nerfed with only a SINGLE HEAT BAR, which really annoy me, not mentioning the heat generation is extremely slow. This is because of a new mechanic, the madness bar, which basically majima schizo superpower wacky woohoo that buff him greatly for each style. I don't really find this as engaging as heat action, and the fact that it charge extremely slowly destroy any want to use it during normal encounter.