
This game is in Early Access. In this four player versus (local) multiplayer game, you are a child of Mothman frolicking with friends in Appalachia. Unfortunately, a dangerous lamp relic carelessly left behind by humans attracts to your kind. Throw it and run or you will explode!
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About
This a multiplayer couch versus game that embraces Appalachian Vibes and Cryptid Wonders in aesthetics and gameplay. It's bright, colorful, and inspires action. Your goal, as a mothman-esque creature (and perhaps other cryptids in the future) is to survive by not exploding. You do that by throwing a light at each other. Because, moths are attracted to light, but we've decided the reverse is also true in our world. The light artifact, left behind by some careless campers, always wants to seek cryptids out to uncover and destroy them. Poor lil fellas! They can never catch a break.
As the timer beneath your character ticks down while holding the light, so does the time you each have left in the round. If you hold the light for too long, you will explode and be out of the round. But you're a cryptid! A simple thing like exploding can't keep you down. You'll be back together again in time for the next round. Which of your friends can survive the map and stay away from the light the longest? You'll have to play to find out.
Our game maps feature several popular tourist attractions in the state, such as New River Gorge and Raven's Rock. Parts of each map will either hurt or help you in your goal. There are collectibles that appear that can also help you.
Our studio is student and community run. We're learning to be professionals, guided by a few mentors and friends from other studios with more experience. Please do keep all of that in mind as you play any of our games. Because of this our process works in parallel with a university schedule, so we'll minimally have updates to share with early access participants at the end of every semester. We may have more some semesters. We intend to polish the 6 maps we currently have, tighten game play, continue to make our UI more understandable, and bring in timed events if a level takes too long. We want to ensure levels are always 5 minutes or less. We are in a good a position to dream up new maps and fun mechanics as well as we continue to make this worth your time and ours. We'll be focusing on promoting real life areas in Appalachia with this game and its neat mythology.
As this is an early access game, we understand that our relationship with you is important and want to make sure you understand that (a) while we have a solid game loop and several maps this is absolutely not a finished game (b) this is made by volunteers and students of our non profit game studio in partnership with West Virginia University (c) it will take time with the constraints we have to make this game ready for full release. We can't make a promise on a full release date yet because of these areas. If you become part of our process early, we'll do our best to keep our price low, but we need to be able to support our mission of providing educational opportunities to our students and community members helping in the studio. As time progresses, this price will increase. Whatever you paid when you signed up is the price you always keep. We'll keep an eye on our community page for your feedback, our email, and we'll put out surveys after updates are pushed. Thank you for your help on getting this ready for publishing. We appreciate you just as we appreciate our community and student members that work tirelessly on these projects as they learn the fundamentals of game development and teamwork.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Light Rush is built around a single, deceptively simple idea that quickly turns into a chaotic and competitive party experience. The premise revolves around a glowing object that players must constantly pass between one another to avoid elimination, creating a tense game of movement, timing, and positioning. What initially sounds like a straightforward mechanic becomes surprisingly engaging in practice, as each round unfolds with unpredictable shifts in control and momentum. The concept is easy to understand within seconds, which makes it highly accessible, especially in a group setting where immediate engagement is key. The core gameplay thrives on its constant sense of urgency. Once the round begins, there is almost no downtime, as players scramble to avoid holding the light for too long while simultaneously trying to push it onto others. This creates a dynamic where offense and defense blur together, forcing players to react quickly and adapt to rapidly changing situations. Matches are typically short, which works in the game’s favor, allowing for quick rematches and keeping the energy high. The simplicity of the controls ensures that anyone can jump in without much explanation, making it ideal for casual multiplayer sessions. The environments add another layer to the experience, introducing hazards and interactive elements that can disrupt player movement or create unexpected opportunities. While these features are not overly complex, they provide enough variation to prevent every match from feeling identical. The settings themselves draw inspiration from rural Appalachian themes, which gives the game a slightly unusual identity compared to more generic party titles. Combined with the stylized, creature-like characters, this setting adds a bit of personality that helps the game stand out, even if it doesn’t fully explore its thematic potential. Visually, the game adopts a colorful and clean style that prioritizes readability during chaotic moments. The glowing centerpiece of the gameplay is always easy to track, which is essential given how quickly situations can escalate. Character designs are simple but effective, and the environments are clear enough to avoid confusion, even when multiple players are moving at once. While the graphics are not particularly detailed, they serve their purpose well and support the fast-paced nature of the gameplay. Despite its strong core idea, the game’s limitations become more noticeable over time. The main issue is the lack of depth and variety in its current state. With only a handful of maps and no significant progression systems, the experience can start to feel repetitive after several sessions. The core mechanic remains engaging in short bursts, but without additional modes, modifiers, or evolving gameplay elements, it struggles to maintain long-term interest. This is especially true for players who are looking for more than just quick party-style matches. Another factor that affects the experience is its reliance on multiplayer. The game is clearly designed to be enjoyed with others, and much of its appeal comes from the social interaction it encourages. Without a group of players readily available, the experience loses much of its energy and excitement. While this is not unusual for party games, it does limit accessibility, particularly for those who prefer solo play or do not have consistent access to multiplayer sessions. There are also signs that the game is still developing, with certain aspects lacking polish or refinement. Some mechanics feel slightly rough, and there is a sense that the overall experience could benefit from additional content and improvements. However, these shortcomings also highlight the potential for growth, as the core concept is solid enough to support further expansion. In the end, Light Rush succeeds in delivering fast-paced, chaotic fun in short bursts, especially when played with friends. Its simple yet effective central mechanic makes it easy to pick up and enjoy, and its lively matches can create memorable moments in the right setting. At the same time, its limited content, reliance on multiplayer, and lack of long-term progression prevent it from standing out as a more fully developed experience. It feels like a promising foundation that could evolve into something more substantial, but for now, it remains a lightweight party game best enjoyed in casual sessions. Rating: 6/10
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