
Light Repair Team #4 is a light-reflection puzzle game where you play as a light-pipe repair person. Figure out how to properly bounce, combine and split light so that you can return power to nearby buildings.
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Languages: English**languages with full audio support
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Definitly worth the price :)
6/10 On balance, a good puzzle game. The difficulty is quite inconsistent, and I found some early levels very hard, whilst latter levels a breeze.
Relaxing laser light puzzles in VR
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Solid game mechanics. Not too long or complicated but well worth the $2 (when it's on sale) if you like puzzle games in VR.
I really enjoyed my time playing Light Repair Team #4. The art style is polished and genuinely beautiful, and suits the game mechanics nicely. There's a relatively slow difficulty curve, but by the end of the main campaign, you are juggling multiple mirror types at once, and overcoming daunting arrays of light beams. LRT4 is decently long for its price, even more so with its new additional 5-puzzle campaign. If I were to make a suggestion for a future update, I would ask for a clipboard showing all of the light receptors in a puzzle, and indicating whether or not each receptor was active. I had a small bit of difficulty finding all of the receptors right at the start of a puzzle; this addition would help alleviate that difficulty. Edit: I must note that I am friends with one of the creators of LRT4. That being said, I've tried to keep this review fair and honest, and I truly enjoy the game.
It's an okay, if short, VR puzzle game. Intuitive control scheme, fairly simple. Could be good for kids, I guess. Doesn't actually use the rules of light color addition, but instead uses the rules of paint color addition. Most levels are fairly simple and you can do them at your own pace, but there were a couple really annoying ones where you had to get things right in a limited period of time. My playspace (1.7m x 2.1m) is technically smaller than the minimum, but I only saw one instance where that made a level more difficult, and there weren't any I couldn't solve.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.