
Ever wondered what would happen if you crossed Scrabble with an RPG? Now you don't have to, because Letter Quest is here! Help Grimm and Rose, a couple of adorable grim reapers, defeat monsters, ghosts, evil bunnies and more using the power of words!
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I enjoy this game wholeheartedly. For a game that's not Bookworm Adventures or Bookworm Adventures Vol. 2, it does a good job of scratching the itch of defeating monsters by spelling out words... If EA loosens the reins on Popcap enough that we are allowed to purchase Bookworm Adventures and Bookworm Adventures Vol. 2, then I will be heading back to Bookworm Adventures and Bookworm Adventures Vol. 2. But this is good enough for now.
"Letter Quest: Grimm's Journey" é aquele tipo de jogo que prova que o dicionário pode ser uma arma muito mais letal do que uma espada de aço. O foco aqui é puramente no vocabulário e na agilidade mental, misturando a mecânica de formação de palavras com a estrutura de um RPG de combate por turnos, ao contrário de jogos de grafia casuais. Apesar da premissa educativa, creio que os entusiastas de jogos de estratégia e puzzles vão encontrar um desafio surpreendente ao tentar derrotar monstros usando apenas as letras disponíveis no tabuleiro. Eu disse que o foco é o vocabulário, mas há uma estratégia tática profunda envolvida no gerenciamento das letras e dos efeitos especiais. No papel do simpático ceifador Grimm, você não está apenas escrevendo qualquer palavra; você precisa observar as letras especiais que surgem, como as de cristal (que dão bônus) ou as de veneno (que te punem se não forem usadas). O jogador pode optar por palavras curtas para despachar inimigos fracos rapidamente ou poupar letras raras para formar um termo complexo que cause um dano massivo. Escolher quais itens e melhorias comprar na loja não é apenas uma decisão de curto prazo; como alguns monstros têm resistências específicas a certas letras ou comprimentos de palavras, o planejamento do seu "inventário de habilidades" é o que realmente define sua sobrevivência. A jogabilidade é extremamente viciante e, na minha opinião, um dos seus maiores acertos é o sistema de progressão: cada fase oferece estrelas por desafios específicos (como vencer sem usar a letra 'E' ou em um tempo limitado), o que força o jogador a sair da zona de conforto. É mostrado o dano potencial da sua palavra antes mesmo de você confirmar o ataque; quando você consegue encaixar uma palavra de sete ou oito letras com bônus de raridade, a sensação de impacto é tão satisfatória quanto um golpe crítico em um RPG tradicional. No entanto, é preciso ser cauteloso; se você gastar todas as vogais em palavras simples, poderá ficar travado com um tabuleiro cheio de consoantes inúteis enquanto o inimigo carrega um ataque devastador. Ainda sobre a jornada, aqui há um conceito muito importante que é o moral do "letrado" e o uso das relíquias. Como em um bom RPG, você pode equipar livros e armas que alteram os atributos do Grimm. Se você equipa uma relíquia que cura ao usar palavras grandes, sua estratégia muda totalmente. O moral do jogador aumenta ao perceber que seu vocabulário está se expandindo para termos que você nem sabia que conhecia só para vencer um chefe difícil. Se você não for cauteloso e ignorar os upgrades de vida e defesa, até o monstro mais básico poderá te derrotar se você tiver um "bloqueio criativo" no meio da batalha — e isso faz parte da mecânica divertida de risco e recompensa. Para finalizar, outra coisa que eu gostei: a trilha sonora animada e o estilo visual cartunesco que mantêm o clima leve, mesmo quando o desafio ortográfico aperta. Não fique com preguiça de repetir fases para acumular gemas e melhorar suas estatísticas; foque na sinergia entre suas cartas de habilidade. Você não precisará apenas de rapidez nos dedos, mas antes é preciso ter um vocabulário afiado e uma mente estratégica para soletrar o caminho até a vitória. Enfim, recomendo.
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Hours played at review time, across 40 reviews with recorded playtime.
[u]Recommendation[/u]: A fun word game that combines elements of Boggle, Scrabble, and CRPGs. [u]Critique[/u]: Letter Quest plays like Boggle: you are presented a bunch of random letters, and you have to use them to form English words. Unlike Boggle (or most word games based on it, like Bookworm), you do not have to form words using adjacent letters. You can type the letters on your keyboard or click them with the mouse pointer; using the keyboard makes the game play much faster. There is no time limit, however: you can take your time to find better words. The frame for this word play is that you are a junior Grim Reaper who is fighting their way through a winding dungeon of monsters, and you form words to deal damage to your foes. The element that is taken from Scrabble is the letter value: letters can be worth 1 (common), 2 (uncommon), or 3 (rare) points, which count toward the damage that you deal to a monster when you submit a word. The CRPG elements are that your character and your foes have hit points (HP), each battle you win earns you experience points (XP) and crystals, and you use the crystals and XP to improve your character's abilities. [b]Battles[/b]: In a battle, when you submit a word, it does damage to your opponent, which is subtracted from its HP. If it still has a positive number of HP, it takes an action (which is usually an attack that does your character damage). If you ever take enough damage for your HP to be reduced to zero, you lose that level. Once you've completed a level, it is marked on the map, and you can select that level again in the future so you don't have to start from the very beginning every time you play. Some of the levels include fights with "boss monsters:" especially tough foes that have special defenses and/or special attacks. Special defenses usually involve reducing the amount of damage from all words in a particular category. For instance, they could take no damage from 3-letter words, or take reduced damage from any words that don't contain a double letter ('EE' or 'SS' or 'TT,' for example). Special attacks are things that alter your selection of letters, including: turning a bunch of the letters into the same letter (such as "Z"), poison tiles (some of the letters turn green and will do damage to you as well as your foe), plague tiles (some of the letters turn red, do no damage, and will "infect" adjacent tiles if they're not used), petrified tiles (some of the letters turn to stone and can't be played), spin tiles (some of the letters are inverted, making them [i]slightly[/i] harder to read), and tornado tiles (some of the letters are marked with a twister and will randomly change each turn if they aren't played). [b]Awards[/b]: When you complete a level - usually a chain of several monsters - your character is awarded crystals and XP. The crystals are currency that you use to buy weapons, potions, and books. There are no purchases you can make that cost real money; everything uses the crystals that you earn by completing levels in the game. [b]Weapons[/b]: You can equip one weapon at a time, and each weapon has an effect on gameplay: some do more damage, some provide healing, some increase the XP earned, some increase the crystals you earn. Some of the weapons are unlocked by paying a fee of crystals, others are unlocked by achieving in-game goals. [b]Potions[/b]: Potions are items that you can use once that give a temporary benefit: healing your character, reducing the damage of enemy attacks, increasing the damage of your attacks, etc. You have a limit on how many potions you can carry, which can be increased by spending crystals. [b]Books[/b]: Books are key items that you purchase using crystals; each one provides a permanent boost to your character, and the XP that you earn by completing levels is automatically applied to improving/"leveling up" the book(s) you have equipped. There are more books than you can equip at one time, so part of the fun is choosing which book(s) to equip to help you with your particular play-style. Are you going to focus on playing longer words? There's a book for that. Are you going to focus on forming words with high-value letters? There's a book for that, too. Letter Quest is a [u]great[/u] game, and a must-have for any fan of word games.
A cute word game. Good for killing time...
childhood game !! i loved playing this when i was younger
Good practice.
i wanted to play a game similar to Bookworm Adventures, and saw this was recommended by people online. The gameplay and other features are good, I like that there's definition for each word. However, the biggest issue with this game is that it does not recognise a lot of English words that actually exists. I know the word, googled it for confirmation it is in the dictionary, but the game doesn't have that in their database. It makes the game experience a little frustating in this instance as the main damage comes from the range of words. Yes, this is an old game. I wished it received proper updates from the developers, as English language evolves and expands, rather than being stagnant and restrictive.
Petit jeux rpg intéressant avec un mélange de scrable.
Polecam! Są pierogi.
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