
Going home isn't easy.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wouldn't recommend, crashed m computer everytime i tried to open it
I...I dunno. I normally don't mind weird...and I don't mind esoteric...and I thought the graphics were cool. Maybe it was just me, but I kept having issues. For example, the field of view was so tight for me that when I first was speaking to the woman, I didn't realize she was talking back to me. The words were floating in the air above her somewhere, but by looking down at her while choosing options I couldn't see her responding. Eventually we ran down the roads again. She is a miserable and pessimistic person, but I agreed to try to help her. Forced my assistance on her against her will, actually...which I guess is what I was supposed to do because it moved me to the next scene. In the next scene, I was in a school maybe. Had to scramble past a pole in the middle of the walkway....but nothing at the front of the room does anything besides give me some fluff description. Floating do-dad in corner...won't react to me. Girl sitting in the back won't react to me. After wandering the scene a bit with no progress, I figured the whole thing was more frustrating than anything else and called it quits.
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Modeled estimate over time.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Her zaman siz olmadığınız için kimsenin anlamaması gereken, kısa, deneysel, birinci şahıs hikaye odaklı bir video oyunu.
Yeah no the pseudo-philosophical games that don't tell much interesting, very little for me. I like the graphics, the soundtrack is very simplistic, the characters are empty. Easy achievements. I too am going to develop a video game with a cucumber on a red table, illuminated by a 60W lamp: "Fireworks are only a reflection of the past of our ancestors, because dying is the flower of hope that grows." And boom, here's another useless, uninteresting, slow, and poorly conducted video game. But with nice graphics. Alas, that's not enough. Too bad, I had taken great interest in it.
Nothing to do. Just one straight road, a bus and street lights that aren't interactable.''Will you leave me alone please?'' Picked '''Yes.'' End game. Will recommend to people who would be interested to what is in my mine. (EUPD person)
gamesense
Apesar de as conquistas serem fáceis , eu estou negativando o jogo pela dificuldade de você apertar o botão "e" unica conquista que achei chato devido a isso foi a do mouse =@
https://youtu.be/ycQLdKW8MjU Whatever the story is, the author of this game is intent on telling it, even at the cost of player engagement, as wrong choices may early out the experience.
Until Then'i yapan adamlar acaba başka ne yapmış diye başladım oyuna ve biraz pişmanım. Oyun cidden baydı ve hiçbir şey anlamadım. 15 dk oynadım sadece ama yani oyunun ne olduğunu çözemedim ve optimizasyonu olmadığı için laptop helikopter gibi oldu.
Muy bueno
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.