
Les Misérables' is one of the most famous literary works in the world. It has been adapted for film several times. It's now available as a video game for the first time.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
JOGO BOM, MEDIANO, GOSTEI EM PARTES, EXCELENTE PASSATEMPO, PORÉM NÃO TIVERAM MENOR CARINHO QUANDO A GENTE ENCERRA O JOGO.
I have a lot of things to say about this game. First of all, the way the characters are drawn is an absolute eyesore. It looks like the artstyle you'd see in a clickbaity ad for some crappy app-store game, which is not great for a game that costs actual money, even if not a lot. The backgrounds, on the other hand, are nicely done. Secondly, there are some inaccuracies I've noticed; here, Valjean adopts Cosette in 1826, which is three years after it's supposed to happen in the book. Furthermore, Cosette meeting Gavroche for the first time makes no sense, as he is a Thénardier. She would/should have already known him already. The two appear to be closer in age than they are supposed to be. It is also a bit disappointing that Éponine was elluded to but never actually appears nor is mentioned again after the intro. Now, onto the actual game. The puzzles and mini-games were quite fun but some of the objects were atrociously hard to find. There HAVE been better point and click puzzle games, though I am not too familiar with this genre, so I can't comment on this too much. One misstep, however, can cause the game to be completely halted and being forced to start a new safe file, with all progess going to waste; after accidentally exiting out of the butterfly mini-game, I had to restart my game. The "Did you know" files were fun little eastereggs and probably the best part about the entire game. It is obvious that a bunch of effort went into the making of this game but I can't reccommend this, neither to fans of Les Mis, nor to those unfamiliar with it. The story is not gripping enough for non-fans to get invested in, so the "plot twist" will likely not interest them, in addition to some of the "Did you know"s spoilering it. Fans will also find that this game is not immersive at all and offers very little actual entertainment value.
Les Misérables: Cosette’s Fate is a narrative-driven hidden object adventure developed by Mzonestudio and published by Microïds Indie, offering an interactive interpretation of Victor Hugo’s classic novel. Rather than attempting to retell the full epic scope of Les Misérables, the game narrows its focus to Cosette’s early life under the harsh guardianship of the Thénardiers. By centering the experience on her childhood struggle, it aims to provide a more intimate, accessible slice of the broader literary work while blending storytelling with casual puzzle mechanics. The gameplay structure follows the conventions of hidden object adventures. Players explore detailed, static environments inspired by 19th-century France, searching for specific items embedded within richly illustrated scenes. Each discovered object contributes to story progression, unlocking new locations or triggering short narrative segments. In addition to hidden object sequences, the game introduces light puzzle elements and mini-games designed to vary the pacing. These segments are generally straightforward, prioritizing accessibility over complexity, and are intended to complement rather than overshadow the unfolding narrative. Cosette’s journey unfolds linearly, with events progressing through a predetermined sequence that mirrors key emotional beats from her early story. The narrative is presented primarily through text and scene transitions rather than extensive voice acting or cinematic cutscenes. This approach keeps the focus on exploration and object discovery, though it also means that dramatic moments rely heavily on written exposition. The game does not offer branching paths or multiple endings, reinforcing its identity as a guided, storybook-style experience rather than a player-driven adventure. Visually, the game adopts a stylized aesthetic that attempts to evoke the atmosphere of early 19th-century France. Environments are richly detailed with period-appropriate architecture, furnishings, and ambient elements. Character models and illustrations aim to reflect the somber tone of Cosette’s circumstances while maintaining the clarity needed for hidden object gameplay. Though the production values are modest compared to larger narrative titles, the artwork effectively supports the historical setting and reinforces the melancholic mood. The soundtrack and sound design are subtle, providing gentle musical accompaniment that underscores the emotional tone without becoming intrusive. Ambient effects add depth to exploration scenes, though audio is not a central feature of the experience. The relatively understated presentation aligns with the game’s modest scale and focus on casual puzzle-solving rather than cinematic immersion. One of the defining aspects of Les Misérables: Cosette’s Fate is its brevity. The campaign can be completed in a relatively short time, making it approachable for players seeking a concise experience. However, the limited length and lack of replayable branching paths may reduce long-term engagement. The hidden object mechanics, while functional and accessible, do not significantly evolve throughout the game, which can lead to a sense of repetition over extended sessions. Ultimately, Les Misérables: Cosette’s Fate serves as a niche adaptation that blends literary inspiration with casual puzzle gameplay. Its strengths lie in its focused narrative scope, accessible mechanics, and atmospheric presentation. Its limitations stem from its short runtime, linear structure, and relatively simple puzzle design. For players who enjoy hidden object games and are curious about a lighter interactive take on a classic literary story, it offers a compact and visually engaging experience. Those seeking deeper narrative complexity or more innovative adventure mechanics may find it limited, but within its intended genre, it delivers a straightforward and thematically consistent interpretation of Cosette’s early struggles. Rating: 6/10
我很疑惑……我为什么要玩一个找你妹游戏……
To keep it short: +nice artwork +story is easy to follow +it keeps you busy -the story ends unconclusively -a bit short all in al gg, thx for good game uwu (I can't state how much willpower it took to write this) pls/plz wtb gud game tht isn't ez and goes loooooooooooooooooooong.
A game adaptation of the most famous novel of Victor Hugo - "Les Miserables". It is a classical Casual adventure with some puzzles and hidden object elements. A nice choice for all quest players... Did you know?
schönes Spiel, besonders die Musik ist wunderschön, für meinen Geschmack zu viele Wimmelbildszenen, aber sehr schön gezeichnet.
La suite de ( misérable: jean valgean ) les deux jeux ce valle, la vf est bonne [ si vous voulais en savoir + lisé mon éval sur valgean] prenais les 2 jeux en promo
bonjour , l'histoire est un peu trop vite faite , moi qui adore les objets cachés il y en a trop , et certains très difficiles à voir , pour ma part je n'ai pas aimé .
Beautiful artwork, but hidden objects are not for older eyesight. Well-hidden and tiny objects are invisible to my eyes. Lovely Victorian-era story, pleasant and relaxing to play. Unfortunately, I was interrupted constantly throughout the game play and played in minute-long snatches. Play this when you can enjoy the atmosphere, story and music. Hint system: I would have liked it better if it would have hi-lighted the correct path or item instead of saying, "find smelling salts", because by the time I use the hint system, I've already run out of ideas of what to do. Sometimes I had to leave a room and return to it to activate an active area.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Cute Cats 3 | $1.7K | 254 | 95% | $0.49 |
| 10 Seconds to Win! | $1.7K | 148 | 94% | $0.69 |
| Forgotten Places: Lost Circus | $1.7K | 57 | 40% | $1.99 |
| Outside the Window | $1.7K | 62 | 90% | $0.99 |
| Chance at Life | $1.7K | 62 | 73% | $0.99 |
| REAPER | $1.7K | 80 | 79% | $1.04 |