
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Build the adventure from Privet Drive to the Triwizard Tournament and experience the magic of the first four Harry Potter stories – LEGO style! Explore Hogwarts™ School of Witchcraft and Wizardry, learn spells, brew potions and relive the adventures like never before with tongue-in-cheek humor and creative customization that is unique to LEGO videogames! Connect the bricks from the Privet Drive to the Triwizard Tournament and experience the magic of the Harry Potter™ adventures – LEGO style. Play as Harry, Ron, and Hermione as well as other favorite characters. Explore Hogwarts™ castle, Diagon Alley™, the forbidden Forest, the village of Hogsmeade™ and more. Cast a spell with a friend and play through the first four stories as a team with Co-op play.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best DE #229, worst US #246 · 5 markets collected
US · last 30 days
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 80 | 74% | $19.99 | |
| — | 576 | 90% | $19.99 | |
| — | 161 | 84% | $19.99 | |
| — | 89 | 84% | $19.99 | |
| $4.7M | 9.5K | 87% | $19.99 | |
| — | 220 | 86% | $19.99 |