
Welcome to the fantastical world of Alamyth where you can recruit all new legendary heroes and fight the terrifying forces of evil. Visit all new landscapes of Alamyth such as the Firelands and fight the likes of The Leprechaun Henchmen and the evil villain, Ernak The Lethal.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game blows: terrible UX, constant disconnects and crashes, horrendously overpriced, hasn't seen an update in 3 years. Unfortunately, it's basically the only way to play Legendary on the toilet.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For a free game, this is great. I love the variety in the cards and the villains. Plenty to see and enjoy here, and lots of options.
Great game to play in coop mode with friends. The only bad thing so far is the 2 min timer each turn. Get the starter pack at least. Edit: A couple of things are bringing the positive score further down: 1. The difficulty scaling in the campaign mode. I'm already unable to advance beyond second mission because of RNG and the amount of time wasted repeating it has soured my desire to play further. 2. The one hour timer between turns in single player/campaign mode. This means you can't pause the game have it continue at a later date.
the game is a lot of fun even if it can get some RNG unfairness :)
Would have recommended this game 2 years ago but now no one plays it. The server is a deserted wasteland of nothingness
Just like Marvel Legendary without the branding Gameplay is much more enjoyable not having to do all the setup and clean up. So far playing single player campaigns are interesting but just like legendary even if you figure out the best tactics you still do have to deal with RNG, this makes it more realistic and less like a puzzle game. The energy system is garbage, but $5 or so and you get unlimited energy through the first campaign, leaving the energy system as more of a demo version unless you are really patient. There is a bit of a connection issue problem where the system may desync, though it generally is only a couples seconds of interruption when it does occur.
would like more masterminds to play
Just like any Legendary game, but automized
This is the most mixed review I could possibly make. This game isn't even that easy to find if you're searching for it, which puts us off to a terrible start. I am a big fan of the Legendary deck building game in its physical version. That one is mostly Marvel, but it branched off into all sorts of other licenses, too. This app is a good chunk of the base game plus a little more, with everything re-skinned to be a generic fantasy theme. That's fine, licensing agreements can make things really rocky, so keeping it to a generic theme helps you keep it going forever. When the base content includes Avengers, X-Men, Spider-Man, and Dr. Doom, from BEFORE the big acquisition, that would certainly make things difficult. To what the game actually is, I would say this is one of the best *systems* for a deck building game. It's immensely customizable. A random mastermind is trying to accomplish a random scheme, with random villains stomping through the city, and you recruit the skills of 5 random heroes to stop them (or all the randomness can be picked, which I usually do). Stars are used to recruit new heroes, claws used to punch stuff, punch the Mastermind 4 times to win. Cool, neat. It's a fun game to play, admittedly a bit diminished by the now generic fantasy theme, but I really enjoy playing it. For as fun as the game is though, there's a lot of problems. This game is SUPER glitchy! It's so glitchy, it has a "force refresh" option to quickly reboot things. That's a really bad look. Some scenarios can't even be saved by that! The campaigns are also effectively a puzzle with heavy RNG, so even if you've figured out the ideal strategy, you could just end up not allowed to win. I've lost to RNG far more times than I've won in the single-player campaigns. I don't recommend them. The theming is also pretty bad. Most of the villain groups are just one enemy, and the cards represent different aspects of that enemy. They don't feel like villains rampaging through the city, so when one escapes, I feel very little is lost. It doesn't feel like I'm really accomplishing as much when I'm effectively just "wounding" a villain instead of totally beating them. The henchmen are all just 10 copies of the same generic mini-villain, so they work out fine. However, the overall game is workable. For it being free or a minor cost, it ain't terrible. Ok, the "force restart" is annoying, but it's still a way to play Legendary with your friends. That function on its own makes this worth a purchase. Just stay away from the single-player campaigns and you'll be fine. Content is still rather light as of this writing, but that's coming from someone who owns all the Marvel content in the physical game. I'm sure there's some shock factor involved in coming down to such a smaller variety. There's enough here to make each game at least interesting, so while I have reservations, this game is still a decent pick-up.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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