
Legacy of the Elder Star is a mouse-driven shoot 'em up for the rest of us. You are the Cosmonaut, an eternal cosmic hero who must shatter the robotic Infinite Legion and rekindle a dying star!
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A formerly $14.99 game gone free. A single playthrough is about 20 minutes. It has "varied" levels in different playthroughs but it's mainly just when enemies appear during each level that changes. The game just gets boring in connecting playthroughs since you're just sitting there occasionally moving your mouse. New ability unlocks you get for playing again aren't that fun to play with.
This game has accessibility options out the ass. Colorblind? There's a toggle. Autism? Toggles for slowing it down (or speed it up) and reducing flashes / shakes. One handed? You can play with just a mouse. On top of all that it's free so if you're poor you can afford it. Great for kids too because if you die you can just hit continue (no permadeath as far as I could see.) Story is kinda basic but it is just made to be mindless bullet hell fun anyway. I wouldn't mind seeing options for switching the left / right mouse keys for the left handed (they may have through of that, I just haven't tested it) or remapping the secondary keys on the keyboard. Would also be neat if it were open sourced but I'll take what I can get.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
5 misiones esta bastante bien para ser gratis sin duda debes jugarlo.
A shmup that can be played entirely using the mouse. Campaign is pretty short, can be finished in 15-20 minutes, but there is some replayability as completing it unlocks new weapons. For the price of free, it's well worth a playthrough.
Fascinating, 1:1 mouse control is something we don't see often in shmups, but there may be something we're missing there since it feels super fluid and accessible in this game. It's also not as easy as you'd expect for a mouse shmup, wearing its danmaku influence on its sleeve while using a larger than normal hitbox to compensate. It feels amazing to control though, and I would love to see more shmups like it.
Fun game
И скорость света нашего кабриолета…
This game has broken gamedesign as most shutemups in "oldschool hardcore" style. "Hardcorness" was used to increase playtime with no-cost of development and content filling. Yes, there are 0.01% people absolutelly love this, but I am not one of them. You can call me "casual player", despite the fact that I am played a lot of games from 95's and developing from 2000's. 1. "Continue button". This brokes game absolutelly. Just click "continue" to beat the game. Very close to "win the game" button at start menu, why not? 2. Absolutelly broken learning curve. You must to retry first stage 10000000 times before you will finally have it written into your subconscious how to play this game. Because, 95% people will lose all health (not game over, "continue button") at the first stage. At the second - you get 10 times more bullets to react. This is kind of game with "no brain automatic behaviour", just repeat 100..00 times, before your brain will automate the moves. This can be ok, but 3. Repetative gameplay. You will get same game states over and over and over again, just for "muscle memory", without any changes. This is why "roguelikes" are so good, they give you infinite game situations on repeating stages. But in this game you need to play absolutelly same game stages just to memorize all enemies, patterns and so on. This just like a puzzle, when you need to make correct moves all time the game along. Dev adds randomizer to enemy patterns, but I didnt notice that. But Im sure you will see all the enemies and patterns with the first time game "continued" to end. 4. Hold LMB to fire. WHY? Player 100% of time want character shooting continuously, why need to hold LMB ALL THE TIME? No, you just hold the button all the time without any sense. May be, it has sense with other weapon type, but I didnt reach them. ______________________________________________________________ Game art, UI - all good. Sound, music - also good. I like idea to controll the character with mouse and ability, when you can turn you character into projectile that elimminate enemies and make you evade. Also game has good "feeling" and visually style. But because of game design mistakes done - I cant play it more, than 10 minutes (just to skip to end with continue button), but I really love bullethell games and scroll shooters. Game has really good gameplay core base, sad about all this gamedesign mistakes was maden. They are wasnt be mistakes, if the game was on arcade machine in 90's, but now is 2k.
I know this game is yesterday's news at this point, but it's such a well done little shmup, that I have to comment on it. The production values on this are basic, but completely on point. The game mechanics are unique and control via mouse is precise. While the game spams the player with copious and unfair amount of munitions, you never feel like the game is completely unfair simply because you can continue as many times as needed to complete the game. Speaking of which, the story mode is exactly as long as it should be in my opinion. It never outstays its welcome, and the player finishes each run feeling like 'just one more' is the answer. There are multiple unlocks to get, daily challenge high scores, the gauntlet, and practice mode to hone your skills. It's strictly a single player game though, so that is a limitation. All of this together makes it damn shame that Kickbomb only did this one title. Regardless, every PC shmup fan should give this a try. It's a really unique and fun game, and the F2P price makes it an unbeatable value.
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