
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Soul Reaver 2 picks up where Legacy of Kain: Soul Reaver left off, with Raziel having just plunged through the Chronoplast time portal in his relentless pursuit of Kain. Over the course of his quest for revenge, Raziel must unearth the mysteries of Nosgoth’s ancient races, expose the machinations behind the corruption of the Pillars, and the vampire genocide. Throughout the game, Raziel acquires numerous new abilities, weapon enhancements, and spells, all of which are critical to the completion of his epic adventure. Soul Reaver is a third-person combat adventure filled with devious puzzles and kick-ass combat. Fly, swim, jump, and even travel from the material world to the spectral realm to overcome obstacles and conquer your enemies. With over 40 abilities to choose from, no two fights will ever be the same. Are you ready to bring an end to the Legacy of Kain? Acquire new and improved Soul Reaver weapon enhancements, physical abilities, and relics to interact with the environment and unlock the dark secrets of Nosgoth. Play through a gorgeous gothic realm of highly detailed architecture and environments, with an appropriately baroque plot as well. Devour the souls of new enemies including vampire hunters, Sarafan warrior-priests, and extra-dimensional demons.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best RU #165, worst US #219 · 7 markets collected
US · last 30 days
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 530 | 86% | $3.49 | |
| — | 774 | 86% | $1.99 | |
| — | 485 | 82% | $19.99 | |
| — | 835 | 90% | $19.99 | |
| — | 58 | 78% | $0.99 | |
| — | 453 | 84% | $29.99 |