
Leave on Time is a co-op roguelite dungeon crawler about overtime, office absurdity, and fighting for your right to clock out. Technically up to 32 players depend on network.
Modeled estimate, not a reported figure. How we estimate →
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About
Leave on Time is a co-op roguelite dungeon crawler about overtime, office absurdity, and fighting for your right to clock out.
You and your coworkers are trapped inside a company that never wants the workday to end. Meetings, performance reviews, last-minute requests, blame-shifting managers, and loyal overtime enthusiasts have all taken physical form. They are here to keep you at your desk forever.
Grab ridiculous office weapons, collect strange workplace-themed items, rescue downed teammates, clear each floor, and fight your way to the company exit.
Co-op Roguelite Combat
Enter randomly generated combat rooms with your team, clear waves of enemies, share loot, and revive fallen coworkers.
Workplace Dark Humor
Enemies, items, achievements, and endings are built around overtime culture, corporate pressure, office politics, and the sacred dream of leaving on time.
Randomized Dungeon Runs
Each run creates a different layout, route, room chain, and reward flow. Build your character through attack boosts, defense, shields, lifesteal, bouncing projectiles, slow effects, freezing effects, and more.
Absurd Office Weapons
Fire laser weapons, swing office-themed gear, spray enemies with a fire extinguisher, and turn workplace nonsense into firepower.
Team Revives and Shared Loot
Getting downed is not the end. Teammates can revive you, and loot requires deliberate interaction so your team can decide who gets what.
Multiple Endings
Leave on time, keep fighting, or fall under the weight of endless work. Every ending says something about survival, escape, and reclaiming your life.
Clear the dungeon, defeat the final boss, reach the company gate, and make your choice:
Leave on time, or keep fighting the overtime loyalists?
Genres
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.