
Mysteeri 24/7 is an immersive escape game for vocational rehabilitation and youth work. The game is a single-player game with linear gameplay. The game is well suited for all professionals who work with young people, for example in vocational rehabilitation, vocational education and youth work.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Finnish**languages with full audio support
Engagement
Reviews
[h1]Before I played Learning Life - Mysteeri 24/7, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Olin töykeä enkä kätellyt asunnon välittäjää :(, otin 200 000€ lainaa pikavipeillä kun olin muutenkin jo velassa, uhkapelasin aina kun mahdollista ja kaaos lannisti minua. Suosittelen aivan kuin oikea elämä.
uskomaton
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 25 reviews with recorded playtime.
psykoottinen ongelmanuori otaa 200000000000000 pika vippiä ja tajuaa ettei sillä ole mitään negatiivisia vaikutuksia
"Learning Life - Mysteeri 24/7" is a somewhat awful "learning" game intended to teach vocational practitioners how to do their job. I have to tell you something... if you run to Steam to learn how to do vocational rehabilitation, you should not be engaged in the work of vocational rehabilitation. It's not in English, but that's okay, the language of bad games is universal. This features fairly low quality low poly 3D visuals which will deter a lot of gamers, understandably. Gaming is a visual medium, and it's clear the developers behind this don't understand that. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Uskomaton tarina. Hyvin kirjoitettu, pidettävät hahmot ja ällistyttävät grafiikat saivat minut kyynelehtimään.
This game sucks ASS. What the actual hell is this??? The Language ruins it all. If it was english the game would have been SOOO much popular.
免费 没中文 没成就 人生课堂:全天候谜境 这是一款沉浸式密室逃脱类游戏,用于职业康复与青少年辅导工作。游戏为单人线性闯关模式,共设有三大关卡:寻觅并迁居新居、求职求学、处理日常难题。 本作最初专为虚拟现实设备打造,受疫情影响同步推出电脑版本。适用于职业康复、职业教育、青少年帮扶相关从业人士。游戏可免费下载,目前仅支持芬兰语。
Learning Life - Mysteeri 24/7 is a free educational game that was originally designed for VR and is only available in Finnish. It features three loosely connected adventures where a person moves to a new apartment, applies to work and learns general life control skills. The gameplay is from first-person. You move around in a simple environment - usually your apartment - and do various tasks that are given to you by the game's narrator. Sometimes you get more involved mini-games like a job interview where you have a limited amount of time to catch appropriate topics and discard off-topic ones. As you'd expect from an educational game, the execution is functional but a little on the bland side. The game world has a lot of interactivity and potential for amusing physics interactions, although from an accessibility perspective I can't help but wonder if it would be difficult for someone who hasn't really played this kind of 3d-games before to come to grips with the more physical elements of the gameplay? Another thing worth mentioning is that the game's sense of humor is usually rather cheesy. For example, the narrator spouts botched film one-liners when you're vacuuming piles of dust in your room. I think the game does enough to keep you at least vaguely entertained for its 1.5 - 2 hour runtime, but can it also teach you something? Some sections act like a checklist of "things you must do when moving" or similar practical situations. I think they work well enough, although honestly just getting that kind of a checklist printed to you on paper would do the same thing with less extra steps. There were also some educational scenarios that felt a bit disorganized. Especially the third adventure felt haphazard: you're supposed to learn life control skills, but due to some invisible timers your tasks can get interrupted by the level flow. The following happened on my playthrough: I'd just started the daunting task of recycling all the trash in my apartment when all of a sudden the narrator remarked that I was hungry and should instead go to the store. So, I went to the store and did some shopping. Upon returning, now the game's focus was on making food. I put the ingredients into a pot and put the stove on. Suddenly the narrator remarked that it was 10 PM and I should instead go to sleep. So I literally just left the food boiling on the stove and went to sleep. Instead of anything bad happening, the next morning greeted me with a totally clean apartment and a congratulatory message of victory: I'd regained control over my life and won the adventure. Even though I had failed to fully complete a single task and endangered my safety. So, it's a bit of a mixed bag overall. It could be worth it if you want to try out a modern educational title. It's free, short, generally inoffensive and it might bring some amusement.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.