
Let's be the manager of the E-Sports club! Choose your favorite team and recruit your favorite players. Train them and choose a tactic that suits the personality of the team member and opponent. Make your favorite team win and make it the most prestigious club.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
Languages: English, Simplified Chinese, Korean, Traditional Chinese, French, German, Japanese, Portuguese - Portugal
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My opinion is that this can be a great lol manager simulator, they have put the foundation for it. They should allow workshop so the community makes some mods like changing the names of the players to the real ones or adding more players. I hope they take Football Manager as a reference to make this game as great as it could be. The hole part of in-game picks and bans and matches look pretty good. I'll wait until they develop it a little more to keep playing, but looks great for a first day game!
This game does have potential, but unfortunately it is simply not in a finished state. It lacks numerous features that would be expected of a $5 game of a similar type. There is no way to see any information about any of the champions (that I found at least) even including their names. The only thing you can see is which role they play but only in the draft screen. I suspect this might be because champions have no info (no damage typing, HP, scaling, early prio, ect.). The only way I knew any of the champions is that I played league of legends, which if I didn't I would have no idea. To test this I tried drafting a comp of (Champs photos based off of): Teemo Top Karthus Jng Ori Mid Viktor Bot Xerath Sup This is an all AP team with low prio and 0 frontline. Realistically you should never win a game with this draft (my intention was to lose), but we managed to win in 17 minutes (which is near unheard of even in the biggest stomps). The opponents also can only draft in their order from top to sup. You can't see your or opponents champ mastery in draft, which seems to be the only thing that matters along with player overall. Everything else also feels very clunky. Training is confusing and rough looking. Free agency is also very bare-bones and weird. Doublelift and Uzi both accepted my offer immediately when I tried GGS, which would never realistically happen. There is no player region, no language, and no academy or youth system. Outside of current starters and a few former pros, there are no good options to improve your roster. The strongest point is playing a match itself, which is also flawed but a good start. I enjoy seeing the live gold, cs and KDA, and watching the towers and drags is nice. However the matches seemingly end super quick on average (20ish min) and you have no idea where your players are or what they are doing. Most of these issues are forgivable especially for a new launch, but the complete lack of draft importance or strategy really stings and makes it feel pointless. The price is also very very high. I really really want this game to do well. Once some updates come out I will happily revisit this and if the core issues are fixed I will change my review, but until then I cannot recommend this game as it feels very unfinished and broken.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2023출시했다는거 보고 왔습니다. 유저 병신으로 보는 개발사라 거르시면 됩니다.
Potential to fill that void for those loving Football Manager and MOBAS. It needs to allow for showing player proficiency during champion select I have to have 10 pages open of pictures of each player and what they are good at. A better in game experience when playing I need to see where players are moving what they are doing be able to tell my team to play a "poke" style of game or an "all in dive" comps and bonuses like picking poke champions together give bonuses or picking "Xayah Rakan" gives bot lane a boost...(think +15% damage +15% Concentration) Champions should work together and bring bonuses to give pick and bans a bit of extra flavour other then ban their best proficiency. Scrimming should be able to pre organise team comps to practice and played through without player input (Think Assistant manager takes control but does as you ask) asking players to train certain champions only. and along that line champions need a reason to be picked other then "he's proficient at it" Champions need to counter other Champions so you have a reason to pick others.. I wouldn't recommend this game in its current state its definitely the definition of early access. HOWEVER it has huge potential and I will revisit this for sure Hopefully they take Football Manager as inspiration and translate that into this game Once updated I will revisit and change the "no" to a "yes" recommend once it becomes what it could be
Game has incredible potential but allot of work still need to be done to be decent... atm not worth spending your money on... i hope the devs will finally work on the game so i can change my review
Game has incredible potential. If they add a half way decent element for actually watching the match instead of a bunch of random pings, a few more features. Tactics working. A simple stat screen, the ability to change heros,players,teams names. Then I could see myself spending much more time on this game. But as of now, first loading into the game you can see all the features the game has to offer in 5 minutes. Wait for a few updates or get on sale for cheap.
This game has some serious potential to be the Football Manager of League. It's pretty bare bones right now, but considering that it is in Early Access I'm willing to overlook some of it's current flaws. Is it worth purchasing right now? Maybe hold off a couple of months and then see what people think. My only complaint thus far is that you'll have to be overly reliant on creating and maintaining your own excel spreadsheet to keep track of things because you can't properly look at players and teams without going into the scouting menu. There is tonnes of room for improvement though so for the time being I can manage with this. Overall, if you want something that can fill you like Football Manager does. This is your best shot.
The game really has potential to become the best of it genre. The developers should focus on adding the possibility to have custom rosters as well as Pictures for the players. The other thing that I would improve is the speed of the game, maybe we could have some option to simulate the matches without having to play them. Keep up the good work and a great game will be formed.
I would love a good ESport Manager game similar to the Football Manager series. Sadly this one is not it. Very bare bone, seems like a MVP (minimum viable product) brought to market and abandoned. So far sadly not worth any money
사기꾼아 내돈 내놔
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.