
The legendary mage Merlin betrayed by his teammates in the holy war, fall from one of the legendary heroes to a rookie mage, and proceed the journey to the light with the help of new teammates. Along the way, you'll have to collect various magic scrolls and items to use in the combat.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
What I see as a bad sign for QA is that just opening the very first chest in the game ....and the description is anything but not English!!! OK, this is a rather cheap and not some AAA game. Still it is a No-Go for me.
感觉就是小孩子玩的,剧情对话战斗机制什么的都很幼稚,成年的基本上就别玩了吧
模型太模糊了 2d人物建模3d的地图 看起来贼奇怪 地图可以转动 经常晃得头晕 暗雷遇怪5步一遇 因为地图能转动所以拥有了地图也一样经常迷路 主线任务要干嘛藏在对话中 一旦看漏就会不知道要干嘛导致卡关 地图与地图的怪等级相差很远 上一个地图打得过怪 下个地图有可能直接被秒杀
伪3D技术,操控非常的差,连取消按钮都没有,体验感极差
《最后的大法师-光明之旅》是一款讲究克制策略的复古回合制游戏。平面和第一人称双视角下鼓励玩家进行探索交互是游戏的一大特色。但是过高的遇敌率太过硬核,低分辨率的立绘贴图又过于复古,适合喜欢怀旧和慢节奏的玩家。 游戏采取的是龙傲天开局,其实明明是主角势力方背信弃义,而BOSS团只是为了维护自身合法权益而自卫。就这样,胜利伟光正主角团果然惨遭背刺,直接被打回婴儿战力。开始慢慢的寻求真相之路。 先来说说游戏的整体观感:复古游戏在画面上再怎么像素也没什么关系,但是这个立绘贴图像是蒙了一层纱是真的有点难受,如果可能的话是否考虑高清化一下。怪物的纸片人造型太有老仙剑的感觉了,就是这个造型有点过于浮夸。游戏独出心栽的有个第一人称视角,但有点晕,只建议尝鲜,不建议长时间使用。 再来看看游戏的战斗机制:克制是本作战斗的核心机制。大量的技能均有降低、提升各种元素抗性或者防御的描述,需要互相搭配才能打出高额伤害。不过单个角色的技能实在过于繁多,建议合并一些相差不大的技能,尽量不要老是需要进行翻页操作。 此外,游戏的可探索性价值很大,主要是与NPC进行交互。但探索过程可不那么舒畅,原因就是野外遇敌率实在是太高了,过多的战斗无疑严重割裂了探索感。 最后,要提示的是游戏的键鼠操作十分别扭,有条件的情况下换成手柄会舒服不少。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
以为是个RM小游戏,没想到居然有3D视角。 以为是个剧情向游戏,没想到这游戏主打战斗。 传统的jrpg框架,半开放式的沙盒地图隐藏着很多“奇遇”,会对角色养成产生质的飞越。线索往往来自于NPC的一句话、一次意外的触碰。 战斗系统主打“差异化”与“相互克制”,不流于表面,而是具有一定深度。 不同的角色有用不同的定位,且对冒险途中产生极大的影响。 游戏虽有一些小缺点,但总体质量尚可,适合慢节奏游戏玩家。 [h1]————————————[/h1] [h1]欢迎关注或加入鉴赏家:蛋蛋荐游团[/h1] [u]https://store.steampowered.com/curator/35596718/ [/u]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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