
Land Doctrine is a 3D sandbox strategy game. You can design tanks, manage research, equip infantry, set up infantry training, optimize production and build combined arms battalions to crush your enemies.
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Languages: English
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Realized he has abandon it.
At one point during play a gamebreaking bug happens in the design screen. It states that I need to add the engine gun and suspension and yet have all three, still the game won't let new designs get built for this arbitrary stupidity, dear dev, I have no idea where exactly the code is wrong for this but please fix because it's easily the best 5ish bucks I've spent
Only reason this dev is even updating this game is becuase he got called out when he tried resell a reskin version of this game for 3 times the cost.
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Hours played at review time, across 25 reviews with recorded playtime.
Love this game, yes it may be a bit simple on the surface but if you dig in a bit you will find a fun game about holding the front while making sure you have enough tanks to fight on. the design part feels right with you being the ruler and making requirements instead of making it yourself letting your tank boffins do the work. 9/10 Please Add Dev - an armour system between rivet, weld and cast - maybe aircraft - artillery design system with different sizes and shells - the ability to look into destroyed or captured enemy tanks if you win a battle to get a better understanding of what the enemy has - the ability to delete a division and return the tanks to the reserve pool - the ability to modify tanks instead of making a whole new design in short i love this game brilliant little jem just needs a bit more work
What a missed opportunity! Lovely little game as it stands but the potential was huge. Real shame it wasnt realised.
This game could have been fantastic. It's a good idea, and one in the somehow unexplored genre of tank building (if you're a developer, that's a hint: get to work!). Unfortunately, it's unfinished and severely lacking in gameplay. The tank design is basic, and the battles consist of clicking a button and seeing either "victory" or "defeat." There is no sense of an arms race, because there's no way to see what your opponents have; even in battle, your feedback is restricted to a few sentences along the lines of "your tanks have better armour than the enemy."
açıkçası gereksizler listesinde yerini aldı.Kötü bir menü ara yüzü var, turlar çok yavaş,özel bir operasyonu yok vs.
A small 5 dollar (or regional equivilant) game that has the player conquer every city on the map using researched and developed tanks and varying levels of trained infantry. Building up your armies with the right equipment and soldier/tank ratio is important; large numbers of tanks are good for deserts, planes, and quick movement across the map, but will be slaughtered in cities. Large numbers of infantry and a tank battalion or two is great for assaulting and holding cities, but are slower to move on the map. Reasonably equal ratios of tank and infantry battalions are well-rounded, able to take on just about every environment, but won't be as good as more specialised army groups. There is no diplomacy to be made between teams, no choice of who gets to be allied with whom, you may choose to stonewall against one enemy and focus on another, but sooner or later you will have to fight the remaining players. There's an option to choose how many months the players will be at war, and how long the temporary cease-fire phases will last, giving everyone time to rebuild their forces and upgrade equipment without interferance. A large appeal to the game is the research and development of new tanks, such as choosing to improve upon existing engines and suspensions, or research brand new cannons and equipment. You can focus on building up your tanks, or you can focus on your production by researching various efficiency upgrades for recruiting soldiers or lowering research times. Your soldiers can also recieve upgrades, researching newer rifles and heavy weapons will improve their performance against enemy soldiers and tanks. Try out the demo and see what it has to offer.
Fun but pretty tedious, needs some quality of life stuff
Land Doctrine, developed by Z9K Games and published by Slitherine Ltd., is a detailed and complex 3D sandbox military strategy game that caters to players looking for an immersive and realistic simulation of modern land warfare. It offers an expansive toolkit for managing and customizing military forces, combining in-depth tactical combat with strategic resource management. The core of the game revolves around designing and producing your own tanks, outfitting infantry units, conducting research, and optimizing production lines to build effective combined arms battalions capable of overcoming varied battlefield challenges. With over 2,100 possible tank configurations and a tech tree featuring nearly a hundred research options, Land Doctrine pushes players to dive deep into military engineering and logistical planning. The gameplay is anchored in a realistic combat model that emphasizes the interplay between armor, firepower, and terrain. Battles unfold dynamically as units engage at varying distances, with the range closing as the fight progresses. This mechanic forces players to think critically about unit positioning and timing. Armor thickness and angling, weapon penetration, and infantry cover are all factors that influence the outcome of engagements, while the environment—whether urban, forest, or marshland—further complicates combat by affecting visibility, maneuverability, and the exposure of vulnerable tank sections such as sides, rears, or turrets. The tactical depth here is significant; success demands constant adaptation and an understanding of combined arms warfare principles, where tanks, infantry, and support units must work together effectively. A major strength of Land Doctrine lies in its comprehensive research and production systems. Players are tasked with managing the full lifecycle of military hardware, from the design phase of new tanks and weapons to setting up production lines and scaling manufacturing capacity by capturing key cities. Research unlocks new technologies such as improved engines, weapon systems, and infantry gear, while training programs directly affect unit effectiveness on the battlefield. Poorly trained troops suffer higher casualties and decreased combat performance, adding another layer of strategic resource management as players balance production efficiency with the need for well-prepared soldiers. This integration of logistics and technology enhances the game’s realism and rewards careful planning and foresight. Visually, Land Doctrine offers functional 3D battlefields with detailed unit models and terrain types that, while not highly polished compared to AAA titles, are sufficient to convey tactical information clearly. The maps are procedurally generated, providing a fresh experience with every playthrough and keeping the game’s scenarios from becoming repetitive. Infantry units are customizable at the platoon level, allowing players to select specific weapons and equipment to tailor their firepower and support capabilities according to their tactical needs. Achievements on Steam further motivate players to experiment with different approaches and deepen their mastery of the game’s mechanics. However, Land Doctrine is not without its challenges. The steep learning curve and somewhat clunky interface can be daunting for new players or those unfamiliar with detailed military simulations. The game’s presentation is functional but lacks polish, which might deter players seeking a more visually immersive or narrative-driven experience. Furthermore, the depth and complexity can be overwhelming, requiring significant time investment to fully grasp the myriad systems at play. This niche appeal limits its audience, meaning it is best suited for strategy enthusiasts who enjoy methodical planning and technical detail over flashy visuals or fast-paced action. Overall, Land Doctrine stands out as a robust and thoughtful military strategy game that combines tactical combat with strategic resource and technology management. It offers a rewarding experience for players who appreciate realism and depth in their wargaming, allowing them to engineer their forces from the ground up and tactically control combined arms engagements. While it may struggle with accessibility and visual presentation, those willing to invest the effort will find a richly detailed and challenging simulation that captures the complexity of modern land warfare in a sandbox format. It is a game that rewards patience, strategic thinking, and a passion for military technology, making it a distinctive choice for dedicated fans of the genre. Rating: 5/10
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.