
One night, "I" noticed that the neighbor was making some noise as usual. Just at this moment, I heard the cry of a girl from Room F. "I" used my superpowers to see what was going on next door. What awaits the "me" will be a heinous and heartbreaking scene.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: Simplified Chinese, Traditional Chinese, English, Japanese
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
免费的小游戏,玩到潘老师因为关心琳琳被校长批的那段差点没绷住,这逆天校长你自己不关心学校里的学生就算了,你还不准手下的老师关心,这官威算是被你给耍明白了
琳琳 is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This garbage Choose Your Own Adventure e-book deals with child murder and abuse, which raises stern questions about the level of mental health of the "author" behind this. Although that is unrelated to the fact it was also dumped on mobile app stores. But what is relevant is that not only should you not want a non-game e-book in your Steam library, you shouldn't want mobile apps there either. Is your gaming rig with a 5090RTX in it an iPhone? No it isn't! Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the e-book peaked at just a dozen or so concurrent readers, and now there's basically nobody reading it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. While this E-book is "free", you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $108.4K | 451 | 90% | $12.99 | |
| $1.6K | 12 | 75% | $6.99 | |
| $910 | 4 | 100% | $10.99 | |
| $756 | 4 | 100% | $10.99 | |
| — | 0 | — | — |